This commit is contained in:
Vinicius Silva 2024-05-29 22:34:21 -03:00
parent 1a1022845a
commit ac1adadc68
5 changed files with 188 additions and 0 deletions

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import java.util.*;
class Vertex<T>{
private int ID;
private T element;
public Vertex(T element, int ID)
{
this.setElement(element);
this.setID(ID);
}
public void setElement(T element) { this.element = element; }
public T getElement() { return this.element; }
public void setID(int element) { this.ID = ID; }
public int getID() { return this.ID; }
}
class Graph{
private List<ArrayList<Vertex<? super Object>>> adjacencies_list;
private boolean is_digraph;
public Graph(boolean is_digraph)
{
this.adjacencies_list = new LinkedList<>();
this.is_digraph = is_digraph;
}
public int get_vertex_n() { return this.adjacencies_list.size(); }
public int get_edges_n() { return this.adjacencies_list.size()-1; }
public void set_adjacency(Vertex<? super Object> v1, Vertex<? super Object> v2)
{
if(this.adjacencies_list.get(v1.getID()) == null) this.adjacencies_list.add(v1.getID(), new ArrayList<>());
this.adjacencies_list.get(v1.getID()).add(v1.getID(), v2);
if(!this.is_digraph)
{
if(this.adjacencies_list.get(v2.getID()) == null) this.adjacencies_list.add(v2.getID(), new ArrayList<>());
this.adjacencies_list.get(v2.getID()).add(v2.getID(), v1);
}
}
public void bfs(Vertex<? super Object> origin, Vertex<? super Object> destination)
{
Queue<Integer> bfs_queque;
}
}
public class Main
{
public static void main(String[] args)
{
final boolean is_digraph = true;
System.out.println("Graph is initializted...");
Graph graph = new Graph(is_digraph);
System.out.println("Mounting a graph...");
graph.set_adjacency(new Vertex<>(0, 0), new Vertex<>(0, 0));
}
}

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class Node():
"""A node class for A* Pathfinding"""
def __init__(self, parent=None, position=None):
self.parent = parent
self.position = position
self.g = 0
self.h = 0
self.f = 0
def __eq__(self, other):
return self.position == other.position
def astar(maze, start, end):
"""Returns a list of tuples as a path from the given start to the given end in the given maze"""
# Create start and end node
start_node = Node(None, start)
start_node.g = start_node.h = start_node.f = 0
end_node = Node(None, end)
end_node.g = end_node.h = end_node.f = 0
# Initialize both open and closed list
open_list = []
closed_list = []
# Add the start node
open_list.append(start_node)
# Loop until you find the end
while len(open_list) > 0:
# Get the current node
current_node = open_list[0]
current_index = 0
for index, item in enumerate(open_list):
if item.f < current_node.f:
current_node = item
current_index = index
# Pop current off open list, add to closed list
open_list.pop(current_index)
closed_list.append(current_node)
# Found the goal
if current_node == end_node:
path = []
current = current_node
while current is not None:
path.append(current.position)
current = current.parent
return path[::-1] # Return reversed path
# Generate children
children = []
for new_position in [(0, -1), (0, 1), (-1, 0), (1, 0), (-1, -1), (-1, 1), (1, -1), (1, 1)]: # Adjacent squares
# Get node position
node_position = (current_node.position[0] + new_position[0], current_node.position[1] + new_position[1])
# Make sure within range
if node_position[0] > (len(maze) - 1) or node_position[0] < 0 or node_position[1] > (len(maze[len(maze)-1]) -1) or node_position[1] < 0:
continue
# Make sure walkable terrain
if maze[node_position[0]][node_position[1]] != 0:
continue
# Create new node
new_node = Node(current_node, node_position)
# Append
children.append(new_node)
# Loop through children
for child in children:
# Child is on the closed list
for closed_child in closed_list:
if child == closed_child:
continue
# Create the f, g, and h values
child.g = current_node.g + 1
child.h = ((child.position[0] - end_node.position[0]) ** 2) + ((child.position[1] - end_node.position[1]) ** 2)
child.f = child.g + child.h
# Child is already in the open list
for open_node in open_list:
if child == open_node and child.g > open_node.g:
continue
# Add the child to the open list
open_list.append(child)
def main():
maze = [[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
start = (0, 0)
end = (7, 6)
path = astar(maze, start, end)
print(path)
if __name__ == '__main__':
main()