Adiciona gabarito - TP02Q08
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// -------------------------------------------------------------------------------- //
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// Includes
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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// -------------------------------------------------------------------------------- //
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// Definitions
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#define MAX_GAMES 500
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#define MAX_FIELD_SIZE 250
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#define MAX_STRING_ARRAY_SIZE 100
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// -------------------------------------------------------------------------------- //
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// Structs
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typedef struct {
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int year,
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month;
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} Date;
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typedef struct {
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char name[MAX_FIELD_SIZE],
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owners[MAX_FIELD_SIZE],
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website[MAX_FIELD_SIZE],
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developers[MAX_FIELD_SIZE],
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languages[MAX_STRING_ARRAY_SIZE][30],
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genres[MAX_STRING_ARRAY_SIZE][30];
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Date release_date;
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int app_id, age, dlcs, avg_playtime, count_languages, count_genres;
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float price, upvotes;
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bool windows_os, mac_os, linux_os;
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} Game;
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// -------------------------------------------------------------------------------- //
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// Global variables
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Game games[MAX_GAMES];
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int n = 0;
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Game gamesFull[5000];
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int x = 0;
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// -------------------------------------------------------------------------------- //
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// Functions
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bool isFim(char* s) { return s[0] == 'F' && s[1] == 'I' && s[2] == 'M'; }
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void substring(char *string, char *string_start, int length) {
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strncpy(string, string_start, length);
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string[length] = '\0';
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}
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char *getMonthName(int month) {
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switch(month) {
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case 1: return "Jan"; break;
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case 2: return "Feb"; break;
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case 3: return "Mar"; break;
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case 4: return "Apr"; break;
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case 5: return "May"; break;
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case 6: return "Jun"; break;
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case 7: return "Jul"; break;
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case 8: return "Aug"; break;
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case 9: return "Sep"; break;
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case 10: return "Oct"; break;
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case 11: return "Nov"; break;
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case 12: return "Dec"; break;
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default: return "N/A"; break;
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}
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}
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int getMonthNumber(char* month) {
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if(!strcmp(month, "Jan")) return 1;
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else if(!strcmp(month, "Feb")) return 2;
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else if(!strcmp(month, "Mar")) return 3;
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else if(!strcmp(month, "Apr")) return 4;
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else if(!strcmp(month, "May")) return 5;
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else if(!strcmp(month, "Jun")) return 6;
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else if(!strcmp(month, "Jul")) return 7;
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else if(!strcmp(month, "Aug")) return 8;
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else if(!strcmp(month, "Sep")) return 9;
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else if(!strcmp(month, "Oct")) return 10;
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else if(!strcmp(month, "Nov")) return 11;
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else if(!strcmp(month, "Dec")) return 12;
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}
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// -------------------------------------------------------------------------------- //
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// Class game functions
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void game_start(Game *game) {
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strcpy(game -> name, "");
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strcpy(game -> owners, "");
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strcpy(game -> website, "");
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strcpy(game -> developers, "");
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for(int i = 0; i < MAX_STRING_ARRAY_SIZE; i++) {
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strcpy(game -> languages[i], "");
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strcpy(game -> genres[i], "");
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}
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game -> release_date.month = -1;
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game -> release_date.year = -1;
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game -> app_id = -1;
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game -> age = -1;
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game -> dlcs = -1;
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game -> avg_playtime = -1;
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game -> price = -1;
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game -> upvotes = -1;
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game -> windows_os = false;
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game -> mac_os = false;
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game -> linux_os = false;
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game -> count_languages = 0;
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game -> count_genres = 0;
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}
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void game_print(Game *game) {
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int hours = game -> avg_playtime / 60,
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minutes = game -> avg_playtime % 60;
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printf("%i %s %s/%04i %s %i %.2f %i [", game -> app_id, game -> name, getMonthName(game -> release_date.month), game -> release_date.year, game -> owners, game -> age, game -> price, game -> dlcs);
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for(int i = 0; i < game -> count_languages; i++) {
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printf("%s%s", game -> languages[i], i < game -> count_languages - 1 ? ", " : "");
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}
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printf("] %s %s %s %s ", game -> website, game -> windows_os ? "true" : "false", game -> mac_os ? "true" : "false", game -> linux_os ? "true" : "false");
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if(isnan(game -> upvotes)) printf("0.0%% ");
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else printf("%.0f%% ", game -> upvotes);
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if(hours > 0)
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{
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printf("%ih ", hours);
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if(minutes > 0) printf("%im ", minutes);
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}
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else {
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if(minutes > 0) printf("%im ", minutes);
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else printf("null ");
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}
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printf("%s [", game -> developers);
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for(int i = 0; i < game -> count_genres; i++) {
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printf("%s%s", game -> genres[i], i < game -> count_genres - 1 ? ", " : "");
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}
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printf("]\n");
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}
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Game game_clone(Game *game) {
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Game cloned;
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strcpy(cloned.name, game -> name);
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strcpy(cloned.owners, game -> owners);
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strcpy(cloned.website, game -> website);
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strcpy(cloned.developers, game -> developers);
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for(int i = 0; i < game -> count_languages; i++) strcpy(cloned.languages[i], game -> languages[i]);
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for(int i = 0; i < game -> count_genres; i++) strcpy(cloned.genres[i], game -> genres[i]);
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cloned.release_date.month = game -> release_date.month;
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cloned.release_date.year = game -> release_date.year;
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cloned.app_id = game -> app_id;
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cloned.age = game -> age;
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cloned.dlcs = game -> dlcs;
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cloned.avg_playtime = game -> avg_playtime;
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cloned.price = game -> price;
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cloned.upvotes = game -> upvotes;
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cloned.windows_os = game -> windows_os;
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cloned.mac_os = game -> mac_os;
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cloned.linux_os = game -> linux_os;
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return cloned;
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}
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void game_read(Game *game, char *line) {
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char c_search, sub[MAX_FIELD_SIZE];
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int index = 0, atr_index = 0;
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// ------------------------------------------------------------ //
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// Find "AppID"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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game -> app_id = atoi(sub);
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atr_index = ++index;
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break;
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}
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}
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// ------------------------------------------------------------ //
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// Find "Name"
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if(line[atr_index] != ',') {
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if(line[atr_index] == '\"') {
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atr_index++;
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c_search = '\"';
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}
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else c_search = ',';
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while(true) {
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index++;
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if(line[index] == c_search) {
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substring(sub, &line[atr_index], index - atr_index);
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strcpy(game -> name, sub);
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if(c_search == ',') index++;
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else if(c_search == '\"') index += 2;
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atr_index = index;
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break;
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}
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}
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}
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else {
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strcpy(game -> name, "null");
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atr_index = ++index;
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}
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// ------------------------------------------------------------ //
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// Find release date
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if(line[atr_index] != ',') {
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if(line[atr_index] == '\"') {
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atr_index++;
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c_search = '\"';
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}
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else c_search = ',';
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while(true) {
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index++;
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if(line[index] == c_search) {
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substring(sub, &line[atr_index], index - atr_index);
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char subDate[10];
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substring(subDate, &sub[0], 3);
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game -> release_date.month = getMonthNumber(subDate);
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if(c_search == ',') {
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substring(subDate, &sub[4], 4);
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game -> release_date.year = atoi(subDate);
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index++;
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}
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else if(c_search == '\"') {
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int nmbSpace = 0;
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for(int i = 0; ; i++) {
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if(sub[i] == ' ') nmbSpace++;
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if(nmbSpace == 2) {
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i++;
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substring(subDate, &sub[i], 4);
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game -> release_date.year = atoi(subDate);
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break;
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}
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}
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index += 2;
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}
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atr_index = index;
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break;
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}
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}
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}
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else {
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game -> release_date.month = 0;
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game -> release_date.year = 0;
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atr_index = ++index;
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}
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// ------------------------------------------------------------ //
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// Find "Owners"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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strcpy(game -> owners, sub);
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atr_index = ++index;
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break;
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}
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}
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// ------------------------------------------------------------ //
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// Find "Age"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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game -> age = atoi(sub);
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atr_index = ++index;
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break;
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}
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}
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// ------------------------------------------------------------ //
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// Find "Price"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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game -> price = atof(sub);
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atr_index = ++index;
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break;
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}
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}
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// ------------------------------------------------------------ //
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// Find "DLCs"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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game -> dlcs = atoi(sub);
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atr_index = ++index;
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break;
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}
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}
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// ------------------------------------------------------------ //
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// Find "Languages"
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while(true) {
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index++;
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if(line[index] == ']') {
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index++;
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if(line[index] == ',') index++;
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else if(line[index] == '\"') index += 2;
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atr_index = index;
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break;
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}
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else if(line[index] == '\'') {
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int wordStart = index + 1;
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while(true) {
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index++;
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if(line[index] == '\'') {
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substring(sub, &line[wordStart], index - wordStart);
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strcpy(game -> languages[game -> count_languages++], sub);
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break;
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}
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}
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}
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}
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// ------------------------------------------------------------ //
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// Find "Website"
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if(line[atr_index] != ',') {
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if(line[atr_index] == '\"') {
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atr_index++;
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c_search = '\"';
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}
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else c_search = ',';
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while(true) {
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index++;
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if(line[index] == c_search) {
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substring(sub, &line[atr_index], index - atr_index);
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strcpy(game -> website, sub);
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atr_index = ++index;
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break;
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}
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}
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}
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else {
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strcpy(game -> website, "null");
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atr_index = ++index;
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}
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// ------------------------------------------------------------ //
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// Find "Windows"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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if(!strcmp(sub, "True")) game -> windows_os = true;
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atr_index = ++index;
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break;
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}
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}
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// Find "Mac"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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if(!strcmp(sub, "True")) game -> mac_os = true;
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atr_index = ++index;
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break;
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}
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}
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// Find "Linux"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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if(!strcmp(sub, "True")) game -> linux_os = true;
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atr_index = ++index;
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break;
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}
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}
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// ------------------------------------------------------------ //
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// Find "Upvotes"
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int positives, negatives;
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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positives = atoi(sub);
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atr_index = ++index;
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break;
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}
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}
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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negatives = atoi(sub);
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atr_index = ++index;
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break;
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}
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}
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game -> upvotes = (float)(positives * 100) / (float)(positives + negatives);
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// ------------------------------------------------------------ //
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// Find "AVG Playtime"
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while(true) {
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index++;
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if(line[index] == ',') {
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substring(sub, &line[atr_index], index - atr_index);
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game -> avg_playtime = atoi(sub);
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atr_index = ++index;
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break;
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}
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}
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// ------------------------------------------------------------ //
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// Find "Developers"
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if(line[atr_index] != ',') {
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if(line[atr_index] == '\"') {
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atr_index++;
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c_search = '\"';
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}
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else c_search = ',';
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while(true) {
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index++;
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if(line[index] == c_search) {
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substring(sub, &line[atr_index], index - atr_index);
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strcpy(game -> developers, sub);
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atr_index = ++index;
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break;
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}
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}
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}
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else {
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strcpy(game -> developers, "null");
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||||
|
||||
atr_index = ++index;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Genres"
|
||||
if(index < strlen(line) - 1) {
|
||||
|
||||
if(line[index] == ',') atr_index = ++index;
|
||||
|
||||
if(line[atr_index] == '\"') {
|
||||
|
||||
atr_index++;
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
strcpy(game -> genres[game -> count_genres++], sub);
|
||||
|
||||
atr_index = ++index;
|
||||
}
|
||||
else if(line[index] == '\"') {
|
||||
|
||||
substring(sub, &line[atr_index], strlen(line) - 1 - atr_index);
|
||||
|
||||
if(sub[strlen(sub) - 2] == '\"') sub[strlen(sub) - 2] = '\0';
|
||||
|
||||
strcpy(game -> genres[game -> count_genres++], sub);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
substring(sub, &line[atr_index], strlen(line) - 1 - atr_index);
|
||||
|
||||
sub[strlen(line) - 2 - atr_index] = '\0';
|
||||
|
||||
strcpy(game -> genres[game -> count_genres++], sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Functions - List
|
||||
void list_insertBegin(Game x) {
|
||||
|
||||
if(n >= MAX_GAMES) {
|
||||
|
||||
printf("Insert error: MAX_GAMES reached");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for(int i = n; i > 0; i--) games[i] = games[i - 1];
|
||||
|
||||
games[0] = x;
|
||||
n++;
|
||||
}
|
||||
|
||||
void list_insertEnd(Game x) {
|
||||
|
||||
if(n >= MAX_GAMES) {
|
||||
|
||||
printf("Insert error: MAX_GAMES reached");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
games[n++] = x;
|
||||
}
|
||||
|
||||
void list_insert(Game x, int pos) {
|
||||
|
||||
if(n >= MAX_GAMES || (pos < 0 || pos > n)) {
|
||||
|
||||
printf("Insert error: %s", n >= MAX_GAMES ? "MAX_GAMES reached" : "Invalid position");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for(int i = n; i > pos; i--) games[i] = games[i-1];
|
||||
|
||||
games[pos] = x;
|
||||
n++;
|
||||
}
|
||||
|
||||
Game list_removeBegin() {
|
||||
|
||||
Game resp;
|
||||
|
||||
if(n == 0) {
|
||||
|
||||
printf("Remove error: Empty list");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
resp = games[0];
|
||||
n--;
|
||||
|
||||
for(int i = 0; i < n; i++) games[i] = games[i + 1];
|
||||
return resp;
|
||||
}
|
||||
|
||||
Game list_removeEnd() {
|
||||
|
||||
if(n == 0) {
|
||||
|
||||
printf("Remove error: Empty list");
|
||||
exit(1);
|
||||
}
|
||||
return games[--n];
|
||||
}
|
||||
|
||||
Game list_remove(int pos) {
|
||||
|
||||
Game resp;
|
||||
|
||||
if(n >= MAX_GAMES || (pos < 0 || pos > n)) {
|
||||
|
||||
printf("Insert error: %s!", n == 0 ? "Empty list" : "Invalid position");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
resp = games[pos];
|
||||
n--;
|
||||
|
||||
for(int i = pos; i < n; i++) games[i] = games[i+1];
|
||||
return resp;
|
||||
}
|
||||
|
||||
void list_print() {
|
||||
|
||||
for(int i = 0; i < n; i++) {
|
||||
|
||||
printf("[%i] ", i);
|
||||
game_print(&games[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Game game_search(int app_id) {
|
||||
|
||||
for(int i = 0; i < x; i++) {
|
||||
|
||||
if(gamesFull[i].app_id == app_id) return gamesFull[i];
|
||||
}
|
||||
|
||||
Game game;
|
||||
game.app_id = -1;
|
||||
return game;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------- //
|
||||
|
||||
int main() {
|
||||
|
||||
// ---------------------------------------------------------------------------------------- //
|
||||
|
||||
// Fill full games list
|
||||
FILE *fp;
|
||||
char *line = NULL;
|
||||
size_t len = 0;
|
||||
size_t read;
|
||||
|
||||
fp = fopen("/tmp/games.csv", "r");
|
||||
|
||||
if(fp == NULL) exit(EXIT_FAILURE);
|
||||
|
||||
// -------------------------------------- //
|
||||
|
||||
while((read = getline(&line, &len, fp)) != -1) {
|
||||
|
||||
Game game;
|
||||
|
||||
game_start(&game);
|
||||
game_read(&game, line);
|
||||
|
||||
gamesFull[x++] = game;
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
|
||||
if(line) free(line);
|
||||
|
||||
// ---------------------------------------------------------------------------------------- //
|
||||
|
||||
char line_in[100];
|
||||
|
||||
// Fill production games list
|
||||
scanf(" %[^\n]", line_in);
|
||||
|
||||
while(true) {
|
||||
|
||||
if(isFim(line_in)) break;
|
||||
|
||||
// -------------------------- //
|
||||
|
||||
int app_id = atoi(line_in);
|
||||
|
||||
Game found = game_search(app_id);
|
||||
|
||||
if(found.app_id != -1) list_insertEnd(found);
|
||||
|
||||
// -------------------------- //
|
||||
|
||||
scanf(" %[^\n]", line_in);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------- //
|
||||
|
||||
// Execute operations
|
||||
int n_ops;
|
||||
scanf("%i", &n_ops);
|
||||
|
||||
for(int i = 0; i < n_ops; i++) {
|
||||
|
||||
scanf(" %[^\n]", line_in);
|
||||
|
||||
Game game;
|
||||
char params[10];
|
||||
|
||||
if(line_in[0] == 'I') {
|
||||
|
||||
substring(params, &line_in[3], strlen(line_in) - 3);
|
||||
|
||||
if(line_in[1] == 'I') list_insertBegin(game_search(atoi(params)));
|
||||
else if(line_in[1] == 'F') list_insertEnd(game_search(atoi(params)));
|
||||
else if(line_in[1] == '*') {
|
||||
|
||||
char appId[10], pos[10];
|
||||
int i = 0;
|
||||
|
||||
while(true) {
|
||||
|
||||
if(params[i] == ' ') {
|
||||
|
||||
substring(pos, ¶ms[0], i);
|
||||
substring(appId, ¶ms[i + 1], strlen(params) - i - 1);
|
||||
break;
|
||||
}
|
||||
else i++;
|
||||
}
|
||||
|
||||
list_insert(game_search(atoi(appId)), atoi(pos));
|
||||
}
|
||||
}
|
||||
else if(line_in[0] == 'R') {
|
||||
|
||||
if(line_in[1] == 'I') printf("(R) %s\n", list_removeBegin().name);
|
||||
else if(line_in[1] == 'F') printf("(R) %s\n", list_removeEnd().name);
|
||||
else if(line_in[1] == '*') {
|
||||
|
||||
substring(params, &line_in[3], strlen(line_in) - 3);
|
||||
|
||||
printf("(R) %s\n", list_remove(atoi(params)).name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
list_print();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,858 @@
|
|||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Includes
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
|
||||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Definitions
|
||||
#define MAX_GAMES 500
|
||||
#define MAX_FIELD_SIZE 250
|
||||
#define MAX_STRING_ARRAY_SIZE 100
|
||||
|
||||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Structs
|
||||
typedef struct {
|
||||
|
||||
int year,
|
||||
month;
|
||||
} Date;
|
||||
|
||||
typedef struct {
|
||||
|
||||
char name[MAX_FIELD_SIZE],
|
||||
owners[MAX_FIELD_SIZE],
|
||||
website[MAX_FIELD_SIZE],
|
||||
developers[MAX_FIELD_SIZE],
|
||||
languages[MAX_STRING_ARRAY_SIZE][30],
|
||||
genres[MAX_STRING_ARRAY_SIZE][30];
|
||||
|
||||
Date release_date;
|
||||
int app_id, age, dlcs, avg_playtime, count_languages, count_genres;
|
||||
float price, upvotes;
|
||||
bool windows_os, mac_os, linux_os;
|
||||
|
||||
} Game;
|
||||
|
||||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Global variables
|
||||
Game games[MAX_GAMES];
|
||||
int n = 0;
|
||||
|
||||
Game gamesFull[5000];
|
||||
int x = 0;
|
||||
|
||||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Functions
|
||||
bool isFim(char* s) { return s[0] == 'F' && s[1] == 'I' && s[2] == 'M'; }
|
||||
|
||||
void substring(char *string, char *string_start, int length) {
|
||||
|
||||
strncpy(string, string_start, length);
|
||||
string[length] = '\0';
|
||||
}
|
||||
|
||||
char *getMonthName(int month) {
|
||||
|
||||
switch(month) {
|
||||
|
||||
case 1: return "Jan"; break;
|
||||
case 2: return "Feb"; break;
|
||||
case 3: return "Mar"; break;
|
||||
case 4: return "Apr"; break;
|
||||
case 5: return "May"; break;
|
||||
case 6: return "Jun"; break;
|
||||
case 7: return "Jul"; break;
|
||||
case 8: return "Aug"; break;
|
||||
case 9: return "Sep"; break;
|
||||
case 10: return "Oct"; break;
|
||||
case 11: return "Nov"; break;
|
||||
case 12: return "Dec"; break;
|
||||
|
||||
default: return "N/A"; break;
|
||||
}
|
||||
}
|
||||
|
||||
int getMonthNumber(char* month) {
|
||||
|
||||
if(!strcmp(month, "Jan")) return 1;
|
||||
else if(!strcmp(month, "Feb")) return 2;
|
||||
else if(!strcmp(month, "Mar")) return 3;
|
||||
else if(!strcmp(month, "Apr")) return 4;
|
||||
else if(!strcmp(month, "May")) return 5;
|
||||
else if(!strcmp(month, "Jun")) return 6;
|
||||
else if(!strcmp(month, "Jul")) return 7;
|
||||
else if(!strcmp(month, "Aug")) return 8;
|
||||
else if(!strcmp(month, "Sep")) return 9;
|
||||
else if(!strcmp(month, "Oct")) return 10;
|
||||
else if(!strcmp(month, "Nov")) return 11;
|
||||
else if(!strcmp(month, "Dec")) return 12;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Class game functions
|
||||
void game_start(Game *game) {
|
||||
|
||||
strcpy(game -> name, "");
|
||||
strcpy(game -> owners, "");
|
||||
strcpy(game -> website, "");
|
||||
strcpy(game -> developers, "");
|
||||
|
||||
for(int i = 0; i < MAX_STRING_ARRAY_SIZE; i++) {
|
||||
|
||||
strcpy(game -> languages[i], "");
|
||||
strcpy(game -> genres[i], "");
|
||||
}
|
||||
|
||||
game -> release_date.month = -1;
|
||||
game -> release_date.year = -1;
|
||||
game -> app_id = -1;
|
||||
game -> age = -1;
|
||||
game -> dlcs = -1;
|
||||
game -> avg_playtime = -1;
|
||||
game -> price = -1;
|
||||
game -> upvotes = -1;
|
||||
game -> windows_os = false;
|
||||
game -> mac_os = false;
|
||||
game -> linux_os = false;
|
||||
|
||||
game -> count_languages = 0;
|
||||
game -> count_genres = 0;
|
||||
}
|
||||
|
||||
void game_print(Game *game) {
|
||||
|
||||
int hours = game -> avg_playtime / 60,
|
||||
minutes = game -> avg_playtime % 60;
|
||||
|
||||
printf("%i %s %s/%04i %s %i %.2f %i [", game -> app_id, game -> name, getMonthName(game -> release_date.month), game -> release_date.year, game -> owners, game -> age, game -> price, game -> dlcs);
|
||||
|
||||
for(int i = 0; i < game -> count_languages; i++) {
|
||||
|
||||
printf("%s%s", game -> languages[i], i < game -> count_languages - 1 ? ", " : "");
|
||||
}
|
||||
|
||||
printf("] %s %s %s %s ", game -> website, game -> windows_os ? "true" : "false", game -> mac_os ? "true" : "false", game -> linux_os ? "true" : "false");
|
||||
|
||||
if(isnan(game -> upvotes)) printf("0.0%% ");
|
||||
else printf("%.0f%% ", game -> upvotes);
|
||||
|
||||
if(hours > 0)
|
||||
{
|
||||
printf("%ih ", hours);
|
||||
|
||||
if(minutes > 0) printf("%im ", minutes);
|
||||
}
|
||||
else {
|
||||
|
||||
if(minutes > 0) printf("%im ", minutes);
|
||||
else printf("null ");
|
||||
}
|
||||
|
||||
printf("%s [", game -> developers);
|
||||
|
||||
for(int i = 0; i < game -> count_genres; i++) {
|
||||
|
||||
printf("%s%s", game -> genres[i], i < game -> count_genres - 1 ? ", " : "");
|
||||
}
|
||||
|
||||
printf("]\n");
|
||||
}
|
||||
|
||||
Game game_clone(Game *game) {
|
||||
|
||||
Game cloned;
|
||||
|
||||
strcpy(cloned.name, game -> name);
|
||||
strcpy(cloned.owners, game -> owners);
|
||||
strcpy(cloned.website, game -> website);
|
||||
strcpy(cloned.developers, game -> developers);
|
||||
|
||||
for(int i = 0; i < game -> count_languages; i++) strcpy(cloned.languages[i], game -> languages[i]);
|
||||
for(int i = 0; i < game -> count_genres; i++) strcpy(cloned.genres[i], game -> genres[i]);
|
||||
|
||||
cloned.release_date.month = game -> release_date.month;
|
||||
cloned.release_date.year = game -> release_date.year;
|
||||
cloned.app_id = game -> app_id;
|
||||
cloned.age = game -> age;
|
||||
cloned.dlcs = game -> dlcs;
|
||||
cloned.avg_playtime = game -> avg_playtime;
|
||||
cloned.price = game -> price;
|
||||
cloned.upvotes = game -> upvotes;
|
||||
cloned.windows_os = game -> windows_os;
|
||||
cloned.mac_os = game -> mac_os;
|
||||
cloned.linux_os = game -> linux_os;
|
||||
return cloned;
|
||||
}
|
||||
|
||||
void game_read(Game *game, char *line) {
|
||||
|
||||
char c_search, sub[MAX_FIELD_SIZE];
|
||||
int index = 0, atr_index = 0;
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "AppID"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
game -> app_id = atoi(sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Name"
|
||||
if(line[atr_index] != ',') {
|
||||
|
||||
if(line[atr_index] == '\"') {
|
||||
|
||||
atr_index++;
|
||||
c_search = '\"';
|
||||
}
|
||||
else c_search = ',';
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == c_search) {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
strcpy(game -> name, sub);
|
||||
|
||||
if(c_search == ',') index++;
|
||||
else if(c_search == '\"') index += 2;
|
||||
|
||||
atr_index = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
strcpy(game -> name, "null");
|
||||
|
||||
atr_index = ++index;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find release date
|
||||
if(line[atr_index] != ',') {
|
||||
|
||||
if(line[atr_index] == '\"') {
|
||||
|
||||
atr_index++;
|
||||
c_search = '\"';
|
||||
}
|
||||
else c_search = ',';
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == c_search) {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
char subDate[10];
|
||||
|
||||
substring(subDate, &sub[0], 3);
|
||||
|
||||
game -> release_date.month = getMonthNumber(subDate);
|
||||
|
||||
if(c_search == ',') {
|
||||
|
||||
substring(subDate, &sub[4], 4);
|
||||
|
||||
game -> release_date.year = atoi(subDate);
|
||||
|
||||
index++;
|
||||
}
|
||||
else if(c_search == '\"') {
|
||||
|
||||
int nmbSpace = 0;
|
||||
|
||||
for(int i = 0; ; i++) {
|
||||
|
||||
if(sub[i] == ' ') nmbSpace++;
|
||||
|
||||
if(nmbSpace == 2) {
|
||||
|
||||
i++;
|
||||
|
||||
substring(subDate, &sub[i], 4);
|
||||
|
||||
game -> release_date.year = atoi(subDate);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
index += 2;
|
||||
}
|
||||
|
||||
atr_index = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
game -> release_date.month = 0;
|
||||
game -> release_date.year = 0;
|
||||
|
||||
atr_index = ++index;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Owners"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
strcpy(game -> owners, sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Age"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
game -> age = atoi(sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Price"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
game -> price = atof(sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "DLCs"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
game -> dlcs = atoi(sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Languages"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ']') {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') index++;
|
||||
else if(line[index] == '\"') index += 2;
|
||||
|
||||
atr_index = index;
|
||||
break;
|
||||
}
|
||||
else if(line[index] == '\'') {
|
||||
|
||||
int wordStart = index + 1;
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == '\'') {
|
||||
|
||||
substring(sub, &line[wordStart], index - wordStart);
|
||||
strcpy(game -> languages[game -> count_languages++], sub);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Website"
|
||||
if(line[atr_index] != ',') {
|
||||
|
||||
if(line[atr_index] == '\"') {
|
||||
|
||||
atr_index++;
|
||||
c_search = '\"';
|
||||
}
|
||||
else c_search = ',';
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == c_search) {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
strcpy(game -> website, sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
strcpy(game -> website, "null");
|
||||
|
||||
atr_index = ++index;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Windows"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
if(!strcmp(sub, "True")) game -> windows_os = true;
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Find "Mac"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
if(!strcmp(sub, "True")) game -> mac_os = true;
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Find "Linux"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
if(!strcmp(sub, "True")) game -> linux_os = true;
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Upvotes"
|
||||
int positives, negatives;
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
positives = atoi(sub);
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
negatives = atoi(sub);
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
game -> upvotes = (float)(positives * 100) / (float)(positives + negatives);
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "AVG Playtime"
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
|
||||
game -> avg_playtime = atoi(sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Developers"
|
||||
if(line[atr_index] != ',') {
|
||||
|
||||
if(line[atr_index] == '\"') {
|
||||
|
||||
atr_index++;
|
||||
c_search = '\"';
|
||||
}
|
||||
else c_search = ',';
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == c_search) {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
strcpy(game -> developers, sub);
|
||||
|
||||
atr_index = ++index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
strcpy(game -> developers, "null");
|
||||
|
||||
atr_index = ++index;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ //
|
||||
|
||||
// Find "Genres"
|
||||
if(index < strlen(line) - 1) {
|
||||
|
||||
if(line[index] == ',') atr_index = ++index;
|
||||
|
||||
if(line[atr_index] == '\"') {
|
||||
|
||||
atr_index++;
|
||||
|
||||
while(true) {
|
||||
|
||||
index++;
|
||||
|
||||
if(line[index] == ',') {
|
||||
|
||||
substring(sub, &line[atr_index], index - atr_index);
|
||||
strcpy(game -> genres[game -> count_genres++], sub);
|
||||
|
||||
atr_index = ++index;
|
||||
}
|
||||
else if(line[index] == '\"') {
|
||||
|
||||
substring(sub, &line[atr_index], strlen(line) - 1 - atr_index);
|
||||
|
||||
if(sub[strlen(sub) - 1] == '\"') sub[strlen(sub) - 1] = '\0';
|
||||
else if(sub[strlen(sub) - 2] == '\"') sub[strlen(sub) - 2] = '\0';
|
||||
|
||||
strcpy(game -> genres[game -> count_genres++], sub);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
substring(sub, &line[atr_index], strlen(line) - 1 - atr_index);
|
||||
|
||||
strcpy(game -> genres[game -> count_genres++], sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------- //
|
||||
|
||||
// Functions - List
|
||||
void list_insertBegin(Game x) {
|
||||
|
||||
if(n >= MAX_GAMES) {
|
||||
|
||||
printf("Insert error: MAX_GAMES reached");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for(int i = n; i > 0; i--) games[i] = games[i - 1];
|
||||
|
||||
games[0] = x;
|
||||
n++;
|
||||
}
|
||||
|
||||
void list_insertEnd(Game x) {
|
||||
|
||||
if(n >= MAX_GAMES) {
|
||||
|
||||
printf("Insert error: MAX_GAMES reached");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
games[n++] = x;
|
||||
}
|
||||
|
||||
void list_insert(Game x, int pos) {
|
||||
|
||||
if(n >= MAX_GAMES || (pos < 0 || pos > n)) {
|
||||
|
||||
printf("Insert error: %s", n >= MAX_GAMES ? "MAX_GAMES reached" : "Invalid position");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for(int i = n; i > pos; i--) games[i] = games[i-1];
|
||||
|
||||
games[pos] = x;
|
||||
n++;
|
||||
}
|
||||
|
||||
Game list_removeBegin() {
|
||||
|
||||
Game resp;
|
||||
|
||||
if(n == 0) {
|
||||
|
||||
printf("Remove error: Empty list");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
resp = games[0];
|
||||
n--;
|
||||
|
||||
for(int i = 0; i < n; i++) games[i] = games[i + 1];
|
||||
return resp;
|
||||
}
|
||||
|
||||
Game list_removeEnd() {
|
||||
|
||||
if(n == 0) {
|
||||
|
||||
printf("Remove error: Empty list");
|
||||
exit(1);
|
||||
}
|
||||
return games[--n];
|
||||
}
|
||||
|
||||
Game list_remove(int pos) {
|
||||
|
||||
Game resp;
|
||||
|
||||
if(n >= MAX_GAMES || (pos < 0 || pos > n)) {
|
||||
|
||||
printf("Insert error: %s!", n == 0 ? "Empty list" : "Invalid position");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
resp = games[pos];
|
||||
n--;
|
||||
|
||||
for(int i = pos; i < n; i++) games[i] = games[i+1];
|
||||
return resp;
|
||||
}
|
||||
|
||||
void list_print() {
|
||||
|
||||
for(int i = 0; i < n; i++) {
|
||||
|
||||
printf("[%i] ", i);
|
||||
game_print(&games[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Game game_search(int app_id) {
|
||||
|
||||
for(int i = 0; i < x; i++) {
|
||||
|
||||
if(gamesFull[i].app_id == app_id) return gamesFull[i];
|
||||
}
|
||||
|
||||
Game game;
|
||||
game.app_id = -1;
|
||||
return game;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------- //
|
||||
|
||||
int main() {
|
||||
|
||||
// ---------------------------------------------------------------------------------------- //
|
||||
|
||||
// Fill full games list
|
||||
FILE *fp;
|
||||
char *line = NULL;
|
||||
size_t len = 0;
|
||||
size_t read;
|
||||
|
||||
fp = fopen("/tmp/games.csv", "r");
|
||||
|
||||
if(fp == NULL) exit(EXIT_FAILURE);
|
||||
|
||||
// -------------------------------------- //
|
||||
|
||||
while((read = getline(&line, &len, fp)) != -1) {
|
||||
|
||||
Game game;
|
||||
|
||||
game_start(&game);
|
||||
game_read(&game, line);
|
||||
|
||||
gamesFull[x++] = game;
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
|
||||
if(line) free(line);
|
||||
|
||||
// ---------------------------------------------------------------------------------------- //
|
||||
|
||||
char line_in[100];
|
||||
|
||||
// Fill production games list
|
||||
scanf(" %[^\n]", line_in);
|
||||
|
||||
while(true) {
|
||||
|
||||
if(isFim(line_in)) break;
|
||||
|
||||
// -------------------------- //
|
||||
|
||||
int app_id = atoi(line_in);
|
||||
|
||||
Game found = game_search(app_id);
|
||||
|
||||
if(found.app_id != -1) list_insertEnd(found);
|
||||
|
||||
// -------------------------- //
|
||||
|
||||
scanf(" %[^\n]", line_in);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------- //
|
||||
|
||||
// Execute operations
|
||||
int n_ops;
|
||||
scanf("%i", &n_ops);
|
||||
|
||||
for(int i = 0; i < n_ops; i++) {
|
||||
|
||||
scanf(" %[^\n]", line_in);
|
||||
|
||||
Game game;
|
||||
char params[10];
|
||||
|
||||
if(line_in[0] == 'I') {
|
||||
|
||||
substring(params, &line_in[3], strlen(line_in) - 3);
|
||||
|
||||
if(line_in[1] == 'I') list_insertBegin(game_search(atoi(params)));
|
||||
else if(line_in[1] == 'F') list_insertEnd(game_search(atoi(params)));
|
||||
else if(line_in[1] == '*') {
|
||||
|
||||
char appId[10], pos[10];
|
||||
int i = 0;
|
||||
|
||||
while(true) {
|
||||
|
||||
if(params[i] == ' ') {
|
||||
|
||||
substring(pos, ¶ms[0], i);
|
||||
substring(appId, ¶ms[i + 1], strlen(params) - i - 1);
|
||||
break;
|
||||
}
|
||||
else i++;
|
||||
}
|
||||
|
||||
list_insert(game_search(atoi(appId)), atoi(pos));
|
||||
}
|
||||
}
|
||||
else if(line_in[0] == 'R') {
|
||||
|
||||
if(line_in[1] == 'I') printf("(R) %s\n", list_removeBegin().name);
|
||||
else if(line_in[1] == 'F') printf("(R) %s\n", list_removeEnd().name);
|
||||
else if(line_in[1] == '*') {
|
||||
|
||||
substring(params, &line_in[3], strlen(line_in) - 3);
|
||||
|
||||
printf("(R) %s\n", list_remove(atoi(params)).name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
list_print();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
@ -0,0 +1,72 @@
|
|||
1189490
|
||||
300550
|
||||
49800
|
||||
1851280
|
||||
1112930
|
||||
275570
|
||||
1276550
|
||||
1096530
|
||||
690510
|
||||
1504570
|
||||
1369470
|
||||
270130
|
||||
336150
|
||||
573210
|
||||
886470
|
||||
1368820
|
||||
951530
|
||||
247370
|
||||
1879330
|
||||
1634290
|
||||
259570
|
||||
941650
|
||||
768450
|
||||
1347140
|
||||
722670
|
||||
711540
|
||||
450170
|
||||
730
|
||||
598550
|
||||
614090
|
||||
809440
|
||||
1923860
|
||||
559010
|
||||
1547380
|
||||
554310
|
||||
1124090
|
||||
292120
|
||||
691930
|
||||
325420
|
||||
663670
|
||||
503820
|
||||
49600
|
||||
49300
|
||||
1631930
|
||||
1038740
|
||||
336760
|
||||
64000
|
||||
487580
|
||||
410890
|
||||
363110
|
||||
FIM
|
||||
20
|
||||
II 1487390
|
||||
II 258520
|
||||
II 1165270
|
||||
II 298140
|
||||
II 213610
|
||||
IF 50510
|
||||
IF 998660
|
||||
IF 1740720
|
||||
I* 10 24720
|
||||
I* 15 439550
|
||||
I* 20 1507410
|
||||
RF
|
||||
RF
|
||||
RF
|
||||
RI
|
||||
RI
|
||||
R* 10
|
||||
RF
|
||||
RF
|
||||
RI
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
(R) Have a Nice Death
|
||||
(R) Sopwith VR
|
||||
(R) Burn Zombie Burn!
|
||||
(R) Sonic Adventure 2
|
||||
(R) Rhiannon: Curse of the Four Branches
|
||||
(R) Faefever
|
||||
(R) NOBUNAGA'S AMBITION: Tendou with Power Up Kit
|
||||
(R) Higurashi When They Cry Hou - Ch.2 Watanagashi
|
||||
(R) Synthesis Universe -Episode 00-
|
||||
[0] 258520 The Vanishing of Ethan Carter Sep/2014 500000 - 1000000 0 19.99 2 [English, French, Italian, German, Spanish - Spain, Polish, Czech] http://EthanCarterGame.com true false false 89% 3h 13m The Astronauts [Adventure, Indie]
|
||||
[1] 1487390 ANVIL Dec/2021 50000 - 100000 0 24.99 0 [English, Korean, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, French, Polish, Portuguese - Brazil, Spanish - Latin America, Italian, Thai, Vietnamese] https://www.anvil.world/ true false false 63% 9h 51m Action Square [Action, Early Access]
|
||||
[2] 1189490 觅长生 Nov/2019 500000 - 1000000 0 11.99 0 [Simplified Chinese] null true false false 91% 33h 39m Chalcedony Network [Indie, RPG, Strategy, Early Access]
|
||||
[3] 300550 Shadowrun: Dragonfall - Director's Cut Sep/2014 500000 - 1000000 0 14.99 0 [English] http://harebrained-schemes.com/shadowrun/dragonfall/ true true true 89% 15h 1m Harebrained Schemes [Adventure, Indie, RPG, Strategy]
|
||||
[4] 49800 Flight of the Icarus May/2010 50000 - 100000 0 4.99 0 [English] http://musegames.com/games/flight-of-the-icarus/ true true false 39% 15m Muse Games [Action, Indie]
|
||||
[5] 1851280 Samurai Bringer Apr/2022 50000 - 100000 0 9.99 0 [English, Japanese, Simplified Chinese, Traditional Chinese] https://playism.com/game/samurai-bringer/ true false false 88% 5h 2m ALPHAWING Inc. [Action, Indie]
|
||||
[6] 1112930 Dredgers Oct/2019 50000 - 100000 0 11.99 0 [English, Simplified Chinese] null true false false 92% null Pirate-Rob [Indie, RPG]
|
||||
[7] 24720 SPORE™ Galactic Adventures Jun/2009 500000 - 1000000 0 19.99 0 [English, French, German, Italian, Spanish - Spain, Dutch, Russian, Polish, Czech, Hungarian, Finnish, Norwegian, Swedish, Danish] http://www.spore.com/what/ga true false false 88% 15h 32m EA - Maxis [Action, Simulation]
|
||||
[8] 275570 Summoner Mar/2014 50000 - 100000 0 4.99 0 [English, German] null true false false 83% 3h 24m Volition [Action, RPG]
|
||||
[9] 1096530 Solasta: Crown of the Magister May/2021 500000 - 1000000 0 15.99 4 [English, French, German, Simplified Chinese, Portuguese - Brazil, Russian] https://www.solasta-game.com/ true true false 89% 37h 56m Tactical Adventures [Adventure, RPG, Strategy]
|
||||
[10] 690510 Immortal Soul: Black Survival Mar/2019 500000 - 1000000 0 0.00 0 [English, Japanese, Korean, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Thai, Portuguese, Portuguese - Brazil] null true false false 79% 28h 5m Nimble Neuron [Free to Play, Indie, Strategy]
|
||||
[11] 439550 'n Verlore Verstand Apr/2016 50000 - 100000 0 14.99 1 [English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian] http://www.skobbejakgames.com true true true 39% 2h 20m Skobbejak Games,Skermunkel [Adventure, Casual, Indie]
|
||||
[12] 1504570 Cultivation Tales Apr/2022 500000 - 1000000 0 19.99 0 [English, Simplified Chinese] null true false false 38% 27h 42m Ac Games [Action, Adventure, Indie, RPG, Strategy, Early Access]
|
||||
[13] 1369470 Pincremental Aug/2020 50000 - 100000 0 0.00 0 [English] null true true false 80% null Makopaz [Casual, Free to Play, Indie, Simulation, Strategy]
|
||||
[14] 270130 The Gallery - Episode 1: Call of the Starseed Apr/2016 50000 - 100000 0 14.99 1 [English] http://www.cloudheadgames.com true false false 84% 36m Cloudhead Games ltd. [Adventure, Casual, Indie]
|
||||
[15] 336150 Virtual Pool 4 May/2015 50000 - 100000 0 24.99 0 [English] http://vponline.celeris.com true false false 83% null Celeris [Sports]
|
||||
[16] 1507410 Coloring Book for Kids Mar/2021 50000 - 100000 0 0.00 1 [English, French, Italian, German, Arabic, Czech, Danish, Dutch, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Turkish, Vietnamese] null true true false 89% null Peaksel [Casual, Free to Play, Indie]
|
||||
[17] 573210 Mistwood Heroes Dec/2016 50000 - 100000 0 3.99 0 [English] null true false false 56% 4h Meepower [Action, Adventure, Casual, Indie, RPG]
|
||||
[18] 886470 Another Otter Jul/2018 50000 - 100000 0 0.99 0 [English] null true false false 63% null PepoLab [Casual, Indie]
|
||||
[19] 1368820 RollerCoaster Tycoon® 3: Complete Edition Sep/2020 50000 - 100000 0 7.99 0 [English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Norwegian, Swedish] null true true false 83% 1h 15m Frontier Developments,Aspyr (Mac) [Simulation, Strategy]
|
||||
[20] 951530 Alien Shooter - Last Hope Nov/2020 50000 - 100000 0 4.99 0 [English, Russian] http://www.sigma-team.net true false false 81% null Sigma Team Inc. [Action, Indie, RPG]
|
||||
[21] 247370 Mutant Mudds Deluxe Nov/2013 50000 - 100000 0 9.99 0 [English] http://www.mutantmuddsdeluxe.com true false false 74% 3h 21m Renegade Kid [Action, Indie]
|
||||
[22] 1879330 WARRIORS OROCHI 3 Ultimate Definitive Edition Jul/2022 50000 - 100000 0 39.99 0 [English, Simplified Chinese, Traditional Chinese, Japanese] https://www.gamecity.ne.jp/orochi2/ultimate/index.html true false false 88% null KOEI TECMO GAMES CO., LTD. [Action, Strategy]
|
||||
[23] 1634290 Chuhou Joutai 2: Paraided! Jul/2021 50000 - 100000 0 4.99 0 [English, Japanese] https://drillimation.com/chuhou-joutai-2-paraided/ true false false 100% null Drillimation Systems [Action, Indie]
|
||||
[24] 259570 EDEN STAR Jan/2015 50000 - 100000 0 19.99 0 [English] http://www.edenstargame.com true false false 61% 4h 31m Flix Interactive [Action, Adventure, Indie, Strategy, Early Access]
|
||||
[25] 941650 The Island: Into The Mist Jan/2019 50000 - 100000 0 9.99 0 [Korean, English] https://imbada.itch.io/the-island true false false 69% 3h 14m SUPER WAVE Studio [Adventure, Indie]
|
||||
[26] 768450 NUTS Feb/2021 50000 - 100000 0 19.99 1 [English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese] http://nuts.game true true false 88% null Joon, Pol, Muutsch, Char & Torfi [Adventure, Simulation]
|
||||
[27] 1347140 NEAR DEADline Aug/2020 50000 - 100000 0 0.00 1 [English] https://www.newgrounds.com/portal/view/736443 true true true 90% null Dumb ****ing Horse [Action, Casual, Free to Play, Indie]
|
||||
[28] 722670 Chinese Chess/ Elephant Game: 象棋/ 中国象棋/ 中國象棋 Oct/2017 50000 - 100000 0 9.99 0 [Simplified Chinese, Traditional Chinese, English, Russian] null true false false 78% 1h 45m Wang Wenxi [Indie, Simulation, Strategy, Early Access]
|
||||
[29] 711540 Lonely Mountains: Downhill Oct/2019 50000 - 100000 0 9.99 4 [English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Polish, Turkish] http://lonelymountains.com true true false 92% 1h 15m Megagon Industries [Action, Indie, Racing, Simulation, Sports]
|
||||
[30] 450170 BOOR Feb/2017 50000 - 100000 0 0.99 0 [English, Spanish - Spain, French, German] http://www.dazlog.com/boor true true true 83% 4h 30m DazlogStudio [Adventure, Casual, Indie]
|
||||
[31] 730 Counter-Strike: Global Offensive Aug/2012 50000000 - 100000000 0 0.00 1 [Czech, Danish, Dutch, English, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Spain, Swedish, Thai, Traditional Chinese, Turkish, Bulgarian, Ukrainian, Greek, Spanish - Latin America, Vietnamese] http://blog.counter-strike.net/ true true true 88% 508h 4m Valve,Hidden Path Entertainment [Action, Free to Play]
|
||||
[32] 598550 HUNTDOWN May/2021 50000 - 100000 0 19.99 1 [English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese] http://huntdown.com/ true true true 95% 11h 26m Easy Trigger Games [Action, Indie]
|
||||
[33] 614090 Deadbeat Heroes Oct/2017 50000 - 100000 0 14.99 0 [English] https://www.upstreamarcade.com/deadbeat-heroes/ true false false 66% 4h 36m Deadbeat Productions [Action]
|
||||
[34] 809440 Protolife Jun/2018 50000 - 100000 0 11.99 0 [English, Russian] null true true false 87% 15m Volcanic Giraffe [Indie, Strategy]
|
||||
[35] 1923860 Neon Outlast Mar/2022 50000 - 100000 0 4.99 0 [English] null true false false 0% null Keep Spinning [Action, Indie]
|
||||
[36] 559010 Cosmic Sugar VR Nov/2016 50000 - 100000 0 0.00 1 [English] http://cosmicsugarvr.com true false false 95% 5m David Lobser [Free to Play, Simulation]
|
||||
[37] 1547380 KINGDOM of the DEAD Feb/2022 50000 - 100000 0 14.99 0 [English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian] null true false false 83% null DIRIGO GAMES [Action, Adventure, Indie]
|
||||
[38] 554310 Rage Wars Nov/2016 50000 - 100000 0 0.99 0 [English] http://www.lemondo.com/ true true true 89% 4h 24m Lemondo Games [Violent, Gore, Adventure, Casual, Indie]
|
||||
[39] 1124090 告死天使之言-Death angel Aug/2019 50000 - 100000 0 0.99 1 [Simplified Chinese] https://space.bilibili.com/11591868/article true false false 81% null 我妻寒十 [Adventure, Indie]
|
||||
[40] 292120 FINAL FANTASY® XIII Oct/2014 500000 - 1000000 13 15.99 0 [English, French, Italian, German, Spanish - Spain] http://www.square-enix.com/ true false false 74% 28h 58m Square Enix [RPG]
|
||||
[41] 691930 MSI Electric City: Core Assault Sep/2017 50000 - 100000 0 0.00 0 [English] http://msi.com/to/e-city true false false 90% 32m HyperBot Studio [Action, Adventure, Casual, Free to Play, Indie]
|
||||
[42] 325420 Homebrew - Patent Unknown Nov/2014 50000 - 100000 0 14.99 0 [English] http://www.homebrewgame.com true false false 76% 5h 48m Copybugpaste [Action, Indie, Racing, Simulation, Early Access]
|
||||
[43] 663670 Killer Queen Black Oct/2019 50000 - 100000 0 9.99 0 [English, French, Italian, German, Spanish - Spain, Japanese, Korean] http://www.killerqueenblack.com true true false 93% 2h 11m Liquid Bit, LLC,BumbleBear Games, LLC [Action, Casual, Sports, Strategy]
|
||||
[44] 503820 A Detective's Novel Jul/2016 500000 - 1000000 0 0.99 0 [English] http://amaterasusoftware.blogspot.hr/ true false false 68% 4h 24m Amaterasu Software [Adventure, Indie]
|
||||
[45] 49600 Beat Hazard Apr/2010 500000 - 1000000 0 9.99 2 [English, French, German, Italian, Spanish - Spain, Dutch] http://www.coldbeamgames.com true true true 95% 7h 36m Cold Beam Games [Action, Casual, Indie]
|
||||
[46] 49300 Commander: Conquest of the Americas Jul/2010 50000 - 100000 0 9.99 2 [English, French, German, Spanish - Spain] http://www.cota-game.com/ true false false 48% 11h 48m Nitro Games [Strategy]
|
||||
[47] 1631930 The Insignia Project Jul/2021 50000 - 100000 0 1.99 0 [English] https://darkendstu.com/ true false false 75% null Dark End Studios [Indie, Early Access]
|
||||
[48] 1038740 Fluffy Store Aug/2019 50000 - 100000 0 1.99 1 [English, Simplified Chinese, Traditional Chinese, Japanese] null true true false 97% 3h 9m AsicxArt [Adventure, Casual, Indie, RPG]
|
||||
[49] 336760 Pilot Brothers Dec/2014 50000 - 100000 0 4.99 0 [English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Portuguese] null true false false 87% null 1C Wireless [Adventure, Casual]
|
||||
[50] 64000 Men of War: Assault Squad Feb/2011 500000 - 1000000 0 9.99 5 [English, Russian, Italian, Spanish - Spain, French, German, Polish] http://www.menofwargame.com/assault/ true false false 88% 10h 5m Digitalmindsoft [Strategy]
|
||||
[51] 487580 Ludo Supremo Jun/2016 50000 - 100000 0 1.99 0 [English] http://www.ensenasoft.com true false false 57% 3h 19m EnsenaSoft [Casual]
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
(R) Have a Nice Death
|
||||
(R) Sopwith VR
|
||||
(R) Burn Zombie Burn!
|
||||
(R) Sonic Adventure 2
|
||||
(R) Rhiannon: Curse of the Four Branches
|
||||
(R) Faefever
|
||||
(R) NOBUNAGA'S AMBITION: Tendou with Power Up Kit
|
||||
(R) Higurashi When They Cry Hou - Ch.2 Watanagashi
|
||||
(R) Synthesis Universe -Episode 00-
|
||||
[0] 258520 The Vanishing of Ethan Carter Sep/2014 500000 - 1000000 0 19.99 2 [English, French, Italian, German, Spanish - Spain, Polish, Czech] http://EthanCarterGame.com true false false 89% 3h 13m The Astronauts [Adventure, Indie]
|
||||
[1] 1487390 ANVIL Dec/2021 50000 - 100000 0 24.99 0 [English, Korean, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, French, Polish, Portuguese - Brazil, Spanish - Latin America, Italian, Thai, Vietnamese] https://www.anvil.world/ true false false 63% 9h 51m Action Square [Action, Early Access]
|
||||
[2] 1189490 觅长生 Nov/2019 500000 - 1000000 0 11.99 0 [Simplified Chinese] null true false false 91% 33h 39m Chalcedony Network [Indie, RPG, Strategy, Early Access]
|
||||
[3] 300550 Shadowrun: Dragonfall - Director's Cut Sep/2014 500000 - 1000000 0 14.99 0 [English] http://harebrained-schemes.com/shadowrun/dragonfall/ true true true 89% 15h 1m Harebrained Schemes [Adventure, Indie, RPG, Strategy]
|
||||
[4] 49800 Flight of the Icarus May/2010 50000 - 100000 0 4.99 0 [English] http://musegames.com/games/flight-of-the-icarus/ true true false 39% 15m Muse Games [Action, Indie]
|
||||
[5] 1851280 Samurai Bringer Apr/2022 50000 - 100000 0 9.99 0 [English, Japanese, Simplified Chinese, Traditional Chinese] https://playism.com/game/samurai-bringer/ true false false 88% 5h 2m ALPHAWING Inc. [Action, Indie]
|
||||
[6] 1112930 Dredgers Oct/2019 50000 - 100000 0 11.99 0 [English, Simplified Chinese] null true false false 92% null Pirate-Rob [Indie, RPG]
|
||||
[7] 24720 SPORE™ Galactic Adventures Jun/2009 500000 - 1000000 0 19.99 0 [English, French, German, Italian, Spanish - Spain, Dutch, Russian, Polish, Czech, Hungarian, Finnish, Norwegian, Swedish, Danish] http://www.spore.com/what/ga true false false 88% 15h 32m EA - Maxis [Action, Simulation]
|
||||
[8] 275570 Summoner Mar/2014 50000 - 100000 0 4.99 0 [English, German] null true false false 83% 3h 24m Volition [Action, RPG]
|
||||
[9] 1096530 Solasta: Crown of the Magister May/2021 500000 - 1000000 0 15.99 4 [English, French, German, Simplified Chinese, Portuguese - Brazil, Russian] https://www.solasta-game.com/ true true false 89% 37h 56m Tactical Adventures [Adventure, RPG, Strategy]
|
||||
[10] 690510 Immortal Soul: Black Survival Mar/2019 500000 - 1000000 0 0.00 0 [English, Japanese, Korean, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Thai, Portuguese, Portuguese - Brazil] null true false false 79% 28h 5m Nimble Neuron [Free to Play, Indie, Strategy]
|
||||
[11] 439550 'n Verlore Verstand Apr/2016 50000 - 100000 0 14.99 1 [English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian] http://www.skobbejakgames.com true true true 39% 2h 20m Skobbejak Games,Skermunkel [Adventure, Casual, Indie]
|
||||
[12] 1504570 Cultivation Tales Apr/2022 500000 - 1000000 0 19.99 0 [English, Simplified Chinese] null true false false 38% 27h 42m Ac Games [Action, Adventure, Indie, RPG, Strategy, Early Access]
|
||||
[13] 1369470 Pincremental Aug/2020 50000 - 100000 0 0.00 0 [English] null true true false 80% null Makopaz [Casual, Free to Play, Indie, Simulation, Strategy]
|
||||
[14] 270130 The Gallery - Episode 1: Call of the Starseed Apr/2016 50000 - 100000 0 14.99 1 [English] http://www.cloudheadgames.com true false false 84% 36m Cloudhead Games ltd. [Adventure, Casual, Indie]
|
||||
[15] 336150 Virtual Pool 4 May/2015 50000 - 100000 0 24.99 0 [English] http://vponline.celeris.com true false false 83% null Celeris [Sports]
|
||||
[16] 1507410 Coloring Book for Kids Mar/2021 50000 - 100000 0 0.00 1 [English, French, Italian, German, Arabic, Czech, Danish, Dutch, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Turkish, Vietnamese] null true true false 89% null Peaksel [Casual, Free to Play, Indie]
|
||||
[17] 573210 Mistwood Heroes Dec/2016 50000 - 100000 0 3.99 0 [English] null true false false 56% 4h Meepower [Action, Adventure, Casual, Indie, RPG]
|
||||
[18] 886470 Another Otter Jul/2018 50000 - 100000 0 0.99 0 [English] null true false false 63% null PepoLab [Casual, Indie]
|
||||
[19] 1368820 RollerCoaster Tycoon® 3: Complete Edition Sep/2020 50000 - 100000 0 7.99 0 [English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Norwegian, Swedish] null true true false 83% 1h 15m Frontier Developments,Aspyr (Mac) [Simulation, Strategy]
|
||||
[20] 951530 Alien Shooter - Last Hope Nov/2020 50000 - 100000 0 4.99 0 [English, Russian] http://www.sigma-team.net true false false 81% null Sigma Team Inc. [Action, Indie, RPG]
|
||||
[21] 247370 Mutant Mudds Deluxe Nov/2013 50000 - 100000 0 9.99 0 [English] http://www.mutantmuddsdeluxe.com true false false 74% 3h 21m Renegade Kid [Action, Indie]
|
||||
[22] 1879330 WARRIORS OROCHI 3 Ultimate Definitive Edition Jul/2022 50000 - 100000 0 39.99 0 [English, Simplified Chinese, Traditional Chinese, Japanese] https://www.gamecity.ne.jp/orochi2/ultimate/index.html true false false 88% null KOEI TECMO GAMES CO., LTD. [Action, Strategy]
|
||||
[23] 1634290 Chuhou Joutai 2: Paraided! Jul/2021 50000 - 100000 0 4.99 0 [English, Japanese] https://drillimation.com/chuhou-joutai-2-paraided/ true false false 100% null Drillimation Systems [Action, Indie]
|
||||
[24] 259570 EDEN STAR Jan/2015 50000 - 100000 0 19.99 0 [English] http://www.edenstargame.com true false false 61% 4h 31m Flix Interactive [Action, Adventure, Indie, Strategy, Early Access]
|
||||
[25] 941650 The Island: Into The Mist Jan/2019 50000 - 100000 0 9.99 0 [Korean, English] https://imbada.itch.io/the-island true false false 69% 3h 14m SUPER WAVE Studio [Adventure, Indie]
|
||||
[26] 768450 NUTS Feb/2021 50000 - 100000 0 19.99 1 [English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese] http://nuts.game true true false 88% null Joon, Pol, Muutsch, Char & Torfi [Adventure, Simulation]
|
||||
[27] 1347140 NEAR DEADline Aug/2020 50000 - 100000 0 0.00 1 [English] https://www.newgrounds.com/portal/view/736443 true true true 90% null Dumb ****ing Horse [Action, Casual, Free to Play, Indie]
|
||||
[28] 722670 Chinese Chess/ Elephant Game: 象棋/ 中国象棋/ 中國象棋 Oct/2017 50000 - 100000 0 9.99 0 [Simplified Chinese, Traditional Chinese, English, Russian] null true false false 78% 1h 45m Wang Wenxi [Indie, Simulation, Strategy, Early Access]
|
||||
[29] 711540 Lonely Mountains: Downhill Oct/2019 50000 - 100000 0 9.99 4 [English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Polish, Turkish] http://lonelymountains.com true true false 92% 1h 15m Megagon Industries [Action, Indie, Racing, Simulation, Sports]
|
||||
[30] 450170 BOOR Feb/2017 50000 - 100000 0 0.99 0 [English, Spanish - Spain, French, German] http://www.dazlog.com/boor true true true 83% 4h 30m DazlogStudio [Adventure, Casual, Indie]
|
||||
[31] 730 Counter-Strike: Global Offensive Aug/2012 50000000 - 100000000 0 0.00 1 [Czech, Danish, Dutch, English, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Spain, Swedish, Thai, Traditional Chinese, Turkish, Bulgarian, Ukrainian, Greek, Spanish - Latin America, Vietnamese] http://blog.counter-strike.net/ true true true 88% 508h 4m Valve,Hidden Path Entertainment [Action, Free to Play]
|
||||
[32] 598550 HUNTDOWN May/2021 50000 - 100000 0 19.99 1 [English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese] http://huntdown.com/ true true true 95% 11h 26m Easy Trigger Games [Action, Indie]
|
||||
[33] 614090 Deadbeat Heroes Oct/2017 50000 - 100000 0 14.99 0 [English] https://www.upstreamarcade.com/deadbeat-heroes/ true false false 66% 4h 36m Deadbeat Productions [Action]
|
||||
[34] 809440 Protolife Jun/2018 50000 - 100000 0 11.99 0 [English, Russian] null true true false 87% 15m Volcanic Giraffe [Indie, Strategy]
|
||||
[35] 1923860 Neon Outlast Mar/2022 50000 - 100000 0 4.99 0 [English] null true false false 0% null Keep Spinning [Action, Indie]
|
||||
[36] 559010 Cosmic Sugar VR Nov/2016 50000 - 100000 0 0.00 1 [English] http://cosmicsugarvr.com true false false 95% 5m David Lobser [Free to Play, Simulation]
|
||||
[37] 1547380 KINGDOM of the DEAD Feb/2022 50000 - 100000 0 14.99 0 [English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian] null true false false 83% null DIRIGO GAMES [Action, Adventure, Indie]
|
||||
[38] 554310 Rage Wars Nov/2016 50000 - 100000 0 0.99 0 [English] http://www.lemondo.com/ true true true 89% 4h 24m Lemondo Games [Violent, Gore, Adventure, Casual, Indie]
|
||||
[39] 1124090 告死天使之言-Death angel Aug/2019 50000 - 100000 0 0.99 1 [Simplified Chinese] https://space.bilibili.com/11591868/article true false false 81% null 我妻寒十 [Adventure, Indie]
|
||||
[40] 292120 FINAL FANTASY® XIII Oct/2014 500000 - 1000000 13 15.99 0 [English, French, Italian, German, Spanish - Spain] http://www.square-enix.com/ true false false 74% 28h 58m Square Enix [RPG]
|
||||
[41] 691930 MSI Electric City: Core Assault Sep/2017 50000 - 100000 0 0.00 0 [English] http://msi.com/to/e-city true false false 90% 32m HyperBot Studio [Action, Adventure, Casual, Free to Play, Indie]
|
||||
[42] 325420 Homebrew - Patent Unknown Nov/2014 50000 - 100000 0 14.99 0 [English] http://www.homebrewgame.com true false false 76% 5h 48m Copybugpaste [Action, Indie, Racing, Simulation, Early Access]
|
||||
[43] 663670 Killer Queen Black Oct/2019 50000 - 100000 0 9.99 0 [English, French, Italian, German, Spanish - Spain, Japanese, Korean] http://www.killerqueenblack.com true true false 93% 2h 11m Liquid Bit, LLC,BumbleBear Games, LLC [Action, Casual, Sports, Strategy]
|
||||
[44] 503820 A Detective's Novel Jul/2016 500000 - 1000000 0 0.99 0 [English] http://amaterasusoftware.blogspot.hr/ true false false 68% 4h 24m Amaterasu Software [Adventure, Indie]
|
||||
[45] 49600 Beat Hazard Apr/2010 500000 - 1000000 0 9.99 2 [English, French, German, Italian, Spanish - Spain, Dutch] http://www.coldbeamgames.com true true true 95% 7h 36m Cold Beam Games [Action, Casual, Indie]
|
||||
[46] 49300 Commander: Conquest of the Americas Jul/2010 50000 - 100000 0 9.99 2 [English, French, German, Spanish - Spain] http://www.cota-game.com/ true false false 48% 11h 48m Nitro Games [Strategy]
|
||||
[47] 1631930 The Insignia Project Jul/2021 50000 - 100000 0 1.99 0 [English] https://darkendstu.com/ true false false 75% null Dark End Studios [Indie, Early Access]
|
||||
[48] 1038740 Fluffy Store Aug/2019 50000 - 100000 0 1.99 1 [English, Simplified Chinese, Traditional Chinese, Japanese] null true true false 97% 3h 9m AsicxArt [Adventure, Casual, Indie, RPG]
|
||||
[49] 336760 Pilot Brothers Dec/2014 50000 - 100000 0 4.99 0 [English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Portuguese] null true false false 87% null 1C Wireless [Adventure, Casual]
|
||||
[50] 64000 Men of War: Assault Squad Feb/2011 500000 - 1000000 0 9.99 5 [English, Russian, Italian, Spanish - Spain, French, German, Polish] http://www.menofwargame.com/assault/ true false false 88% 10h 5m Digitalmindsoft [Strategy]
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[51] 487580 Ludo Supremo Jun/2016 50000 - 100000 0 1.99 0 [English] http://www.ensenasoft.com true false false 57% 3h 19m EnsenaSoft [Casual]
|
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Reference in New Issue