code adapted to work with sockaddr_in and sockaddr_un types
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a4fd493e18
commit
9ced8b783b
53
src/client.c
53
src/client.c
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@ -24,8 +24,18 @@
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float times[N];
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int num_of_read_bytes = 0;
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typedef struct sockaddr_in socket_address;
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socket_address server_address;
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typedef struct sockaddr_in socket_address_ipv4;
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typedef struct sockaddr_un socket_address_unix;
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typedef union socketaddr_t
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{
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socket_address_ipv4 socket_ipv4;
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socket_address_unix socket_unix;
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} socketaddr_t;
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socketaddr_t server_address;
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size_t buffer_size;
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int socket_type;
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@ -56,24 +66,32 @@ int init_socket()
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return client_socket;
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}
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socket_address config_server_address()
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socketaddr_t config_server_address()
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{
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socket_address server_address;
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server_address.sin_family = sin_family;
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server_address.sin_port = htons(SERVER_PORT);
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server_address.sin_addr.s_addr = address;
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if(socket_type == UNIX_SOCKET_FLAG)
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{
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server_address.socket_ipv4.sin_family = sin_family;
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server_address.socket_ipv4.sin_port = htons(SERVER_PORT);
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server_address.socket_ipv4.sin_addr.s_addr = address;
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return server_address;
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}else{
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server_address.socket_unix.sun_family = AF_UNIX;
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strcpy(server_address.socket_unix.sun_path, address);
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unlink(address);
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}
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}
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void connect_to_server(int client_socket, socket_address server_address)
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void connect_to_server(int client_socket)
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{
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struct sockaddr* address = (struct sockaddr*)&server_address;
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struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
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int connection_response = connect(client_socket,
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address,
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sizeof(server_address)
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socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_unix;
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);
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if(connection_response == SOCKET_ERROR_CODE)
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@ -88,11 +106,12 @@ int receive_buffer(int client_socket, int buffer_size)
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{
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int received_buffer[buffer_size];
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if(socket_type != UDP_SOCKET_FLAG) recv(client_socket, received_buffer, buffer_size, 0);
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if(socket_type == TCP_SOCKET_FLAG) recv(client_socket, received_buffer, buffer_size, 0);
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else
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{
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socklen_t* server_addr_size = (socklen_t*)sizeof(server_address);
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recvfrom(client_socket, received_buffer, buffer_size, 0, (struct sockaddr *)&server_address, server_addr_size);
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struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
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socklen_t* server_addr_size = socket_type == UNIX_SOCKET_FLAG ? (socklen_t*)sizeof(server_address.socket_unix) : (socklen_t*)sizeof(server_address.socket_ipv4);
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recvfrom(client_socket, received_buffer, buffer_size, 0, address, server_addr_size);
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}
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for(int i = 0; i < buffer_size; i++)
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@ -110,7 +129,7 @@ void send_buffer(int client_socket, int buffer[], size_t buffer_size)
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socklen_t server_addr_size = (socklen_t)sizeof(server_address);
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if(socket_type != UDP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
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if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
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else sendto(client_socket, buffer, buffer_size, 0, (const struct sockaddr *)&server_address, server_addr_size);
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receive_buffer(client_socket, buffer_size);
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@ -162,8 +181,8 @@ void attribuite_socket_type(int socket_type)
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case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
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sin_family = AF_UNIX;
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address = inet_addr(HOST_IP);
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sock = SOCK_STREAM;
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address = "pingpong.socket";;
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sock = SOCK_DGRAM;
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break;
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15
src/server.c
15
src/server.c
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@ -19,7 +19,6 @@
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#define TCP_SOCKET_FLAG 1
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#define UDP_SOCKET_FLAG 2
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#define UNIX_SOCKET_FLAG 3
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#define SOCK_PATH "pingpong.socket"
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int num_of_read_bytes = 0;
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typedef struct sockaddr_in socket_address;
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typedef struct sockaddr_un socket_address_unix;
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@ -70,8 +69,8 @@ socket_address config_server_address()
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socket_address_unix server_address;
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server_address.sun_family = AF_UNIX;
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strcpy(server_address.sun_path, SOCK_PATH);
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unlink(SOCK_PATH);
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strcpy(server_address.sun_path, address);
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unlink(address);
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}
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}
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@ -82,6 +81,8 @@ void bind_server(int server_socket, socket_address server_address)
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int server_bind_response = bind(server_socket, address, sizeof(server_address));
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if (socket_type == UNIX_SOCKET_FLAG) unlink(address);
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if(server_bind_response == SOCKET_ERROR_CODE)
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{
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close(server_socket);
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@ -107,7 +108,7 @@ void send_buffer(int client_socket, int buffer[], int buffer_size)
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{
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socklen_t client_addr_size = (socklen_t)sizeof(client_address);
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if(socket_type != UDP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
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if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
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else sendto(client_socket, buffer, buffer_size, 0, (const struct sockaddr *)&client_address, client_addr_size);
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}
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@ -122,7 +123,7 @@ int receive_buffer(int client_socket, int buffer_size)
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for(int i = 0; i < num_of_read_bytes; i++)
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{
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while((bytes_read = socket_type == UDP_SOCKET_FLAG ? recv(client_socket, received_buffer, buffer_size, 0) : recvfrom(client_socket, received_buffer, buffer_size, 0, (struct sockaddr *)&client_address, client_addr_size)) > 0)
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while((bytes_read = socket_type == UNIX_SOCKET_FLAG ? recv(client_socket, received_buffer, buffer_size, 0) : recvfrom(client_socket, received_buffer, buffer_size, 0, (struct sockaddr *)&client_address, client_addr_size)) > 0)
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{
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send_buffer(client_socket, received_buffer, buffer_size);
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}
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@ -171,8 +172,8 @@ void attribuite_socket_type(int socket_type)
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case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
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sin_family = AF_UNIX;
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address = inet_addr(HOST_IP);
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sock = SOCK_STREAM;
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address = "pingpong.socket";
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sock = SOCK_DGRAM;
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break;
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