#include #include #include #include #include #include #include #include #define FALSE 0 #define TRUE 1 #define HOST_IP "127.0.0.1" // IPV4 loopback address #define SERVER_PORT 8481 // Server port #define MAX_CONNECTIONS 1 // Num max client connected simultaneously #define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error #define SYSTEM_EXIT_FAILED 1 // Operating System program error response #define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response #define NUM_OF_ARGUMENTS 3 #define TCP_SOCKET_FLAG 1 #define UDP_SOCKET_FLAG 2 #define UNIX_SOCKET_FLAG 3 int num_of_read_bytes = 0; typedef struct sockaddr_in socket_address_ipv4; typedef struct sockaddr_un socket_address_unix; socklen_t client_addr_len; typedef union socketaddr_t { socket_address_ipv4 socket_ipv4; socket_address_unix socket_unix; } socketaddr_t; socketaddr_t client_address; socketaddr_t server_address; size_t buffer_size; int socket_type; char* address; int domain, type, protocol, sin_family, sock; void panic(char* message) { perror(message); exit(SYSTEM_EXIT_FAILED); } int create_socket() { int server_socket; server_socket = socket(sin_family, sock, -1); if(server_socket == SOCKET_ERROR_CODE) { panic("Socket create failed!"); } return server_socket; } void config_server_address() { if(socket_type == UNIX_SOCKET_FLAG) { server_address.socket_ipv4.sin_family = sin_family; server_address.socket_ipv4.sin_port = htons(SERVER_PORT); server_address.socket_ipv4.sin_addr.s_addr = inet_addr(address); }else{ server_address.socket_unix.sun_family = AF_UNIX; strcpy(server_address.socket_unix.sun_path, address); unlink((const char*)address); } } void bind_server(int server_socket) { struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4; int server_bind_response = bind(server_socket, address, socket_type == UNIX_SOCKET_FLAG ? sizeof(server_address.socket_unix) : sizeof(server_address.socket_ipv4)); if (socket_type == UNIX_SOCKET_FLAG) unlink((const char*)address); if(server_bind_response == SOCKET_ERROR_CODE) { close(server_socket); panic("Bind server error"); } } int accept_connection(int client_socket, int server_socket) { socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix); struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4; client_socket = accept(server_socket, address, &client_addr_len); if(client_socket == SYSTEM_EXIT_FAILED) { panic("Accept connection error!"); }else{ return client_socket; } } void send_buffer(int client_socket, int* buffer, int buffer_size) { socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix); struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4; if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0); else sendto(client_socket, buffer, buffer_size, 0, address, client_addr_len); } int receive_buffer(int client_socket, int buffer_size) { ssize_t bytes_read; socklen_t* client_addr_len = socket_type == UNIX_SOCKET_FLAG ? (socklen_t *)sizeof(client_address.socket_ipv4) : (socklen_t *)sizeof(client_address.socket_unix); struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4; int received_buffer[buffer_size]; while((bytes_read = socket_type == UNIX_SOCKET_FLAG ? recv(client_socket, received_buffer, buffer_size, 0) : recvfrom(client_socket, received_buffer, buffer_size, 0, address, client_addr_len)) > 0) { send_buffer(client_socket, received_buffer, buffer_size); } } void controlc_handler() { exit(SYSTEM_EXIT_SUCCESS); } void server_listen(int client_socket, int server_socket, int buffer_size) { if (listen(server_socket, MAX_CONNECTIONS) == SOCKET_ERROR_CODE) { close(server_socket); panic("Listening mode error"); } client_socket = accept_connection(client_socket, server_socket); receive_buffer(client_socket, buffer_size); } void attribuite_socket_type(int socket_type) { switch (socket_type) { case TCP_SOCKET_FLAG: // TCP SOCKET sin_family = AF_INET; address = HOST_IP; sock = SOCK_STREAM; break; case UDP_SOCKET_FLAG: // UDP SOCKET address = HOST_IP; sock = SOCK_DGRAM; break; case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET sin_family = AF_UNIX; address = "pingpong.socket"; sock = SOCK_DGRAM; break; default: panic("Value error!"); break; } } void get_args(int argc, char** argv) { if(argc > NUM_OF_ARGUMENTS) { buffer_size = (int)atoi(argv[1]); num_of_read_bytes = (int)atoi(argv[2]); socket_type = (int)atoi(argv[3]); }else { panic("Argument is missing!"); } } int main(int argc, char** argv) { get_args(argc, argv); attribuite_socket_type(socket_type); int* buffer = (int*)malloc(buffer_size*sizeof(int)); int server_socket, client_socket; server_socket = create_socket(); config_server_address(); bind_server(server_socket); for(int i = 0; i < num_of_read_bytes; i++) { server_listen(client_socket, server_socket, buffer_size); } return SYSTEM_EXIT_SUCCESS; }