#include #include #include #include #include #include #include #define TRUE 1 #define HOST_IP "127.0.0.1" // IPV4 loopback address #define SERVER_PORT 8077 // Server port #define BUFFER_SIZE 8192 // Default size (64bytes) to (8Kbytes) #define MAX_CONNECTIONS 2 // Num max client connected simultaneously #define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error #define SYSTEM_EXIT_FAILED 1 // Operating System program error response #define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response typedef struct sockaddr_in socket_address; char buffer[BUFFER_SIZE]; int create_socket() { int server_socket; server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(server_socket == SOCKET_ERROR_CODE) { perror("Socket create failed!"); exit(SYSTEM_EXIT_FAILED); } return server_socket; } socket_address config_server_address() { socket_address server_address; server_address.sin_family = AF_INET; // IPV4 ips family server_address.sin_port = htons(SERVER_PORT); server_address.sin_addr.s_addr = inet_addr(HOST_IP); return server_address; } void bind_server(int server_socket, socket_address server_address) { struct sockaddr *address = (struct sockaddr*)&server_address; int server_bind_response = bind(server_socket, address, sizeof(server_address)); if(server_bind_response == SOCKET_ERROR_CODE) { perror("Bind server error"); close(server_socket); exit(SYSTEM_EXIT_FAILED); } } int accept_connection(int client_socket, int server_socket, socket_address client_address, socklen_t client_addr_len) { struct sockaddr *address = (struct sockaddr*)&client_address; client_socket = accept(server_socket, address, &client_addr_len); if(client_socket == SYSTEM_EXIT_FAILED) { perror("Accept connection error!"); exit(SYSTEM_EXIT_FAILED); }else{ printf("Client connected: %s:%d\n", inet_ntoa(client_address.sin_addr), ntohs(client_address.sin_port)); return client_socket; } } void send_buffer(int client_socket) { printf("Sending [PONG]\n"); send(client_socket, buffer, strlen(buffer), 0); } void receive_buffer(int client_socket) { int bytes_read; printf("Receiving [PING]\n"); while((bytes_read = recv(client_socket, buffer, sizeof(buffer), 0)) > 0) { buffer[bytes_read] = '\0'; printf("Client message received successfully!\n"); send_buffer(client_socket); } } void controlc_handler() { printf("\nProgram finished!\n"); exit(SYSTEM_EXIT_SUCCESS); } void server_listen(int client_socket, int server_socket, socket_address client_address, socklen_t client_addr_len) { if (listen(server_socket, MAX_CONNECTIONS) == SOCKET_ERROR_CODE) { perror("Listening mode error"); close(server_socket); exit(SYSTEM_EXIT_FAILED); } printf("Server TCP listening on port %d...\n", SERVER_PORT); if(signal(SIGINT, controlc_handler) == SIG_ERR) { perror("Signal create error!"); exit(SYSTEM_EXIT_FAILED); } while(TRUE) { client_socket = accept_connection(client_socket, server_socket, client_address, client_addr_len); receive_buffer(client_socket); } } int main(void) { int server_socket, client_socket; server_socket = create_socket(); socket_address server_address, client_address; socklen_t client_addr_len = sizeof(client_address); server_address = config_server_address(); bind_server(server_socket, server_address); server_listen(client_socket, server_socket, client_address, client_addr_len); }