#ifndef __SOCKET_H__ #define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error #define SYSTEM_EXIT_FAILED 1 // Operating System program error response #define HOST_IP "127.0.0.1" // IPV4 loopback address #define SERVER_PORT 8481 // Server port #define UNIXDOAMIN_ADDRESS "pingpong.socket" #define MAX_CONNECTIONS 1 // Num max client connected simultaneously #define NUM_OF_ARGUMENTS 3 #define TCP_SOCKET_FLAG 1 #define UDP_SOCKET_FLAG 2 #define UNIX_SOCKET_FLAG 3 #define PIPE_CONNECTION_FLAG 4 typedef struct sockaddr_in socket_address_ipv4; typedef struct sockaddr_un socket_address_unix; typedef struct sockaddr_in socket_address; extern int create_socket(int sin_family, int sock); extern socket_address_unix config_unixdomain_server_address(); extern socket_address_ipv4 config_tcp_upd_server_address(); extern void connect_to_server(int socket_type, void* server_address, int client_socket); extern void bind_server(void* server_address, int socket_type, int server_socket); extern int accept_connection(int socket_type, int client_socket, void* client_address, int server_socket); extern socklen_t attribuite_type_and_getsizeof(int socket_type, struct sockaddr* address, void* socket_address); #endif // __SOCKET_H__