pingpong/client.c

170 lines
4.2 KiB
C

#include <time.h>
#include <stdio.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define TRUE 1
#define FALSE 0
#define HOST_IP "127.0.0.1" // IPV4 loopback address
#define SERVER_PORT 8077 // Server port
#define BUFFER_SIZE 8192 // Default size
#define PORT_USED_CODE 256
#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
char sended_buffer[BUFFER_SIZE];
typedef struct sockaddr_in socket_address;
int init_socket()
{
// AF_INET -> IPV4 Family
// SOCK_STREAM -> TCP Socket initialization
// IPPROTO_TCP -> TCP Explicit protocol
int client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(client_socket == SOCKET_ERROR_CODE)
{
perror("Socket create failed!\n");
exit(SYSTEM_EXIT_FAILED);
}
}
socket_address config_server_address()
{
socket_address server_address;
server_address.sin_family = AF_INET; // IPV4 ips family
server_address.sin_port = htons(SERVER_PORT);
server_address.sin_addr.s_addr = inet_addr(HOST_IP);
return server_address;
}
void connect_to_server(int client_socket, socket_address server_address)
{
struct sockaddr* address = (struct sockaddr*)&server_address;
int connection_response = connect(client_socket,
address,
sizeof(server_address)
);
if(connection_response == SOCKET_ERROR_CODE)
{
perror("Server connection error\n");
close(client_socket);
exit(SYSTEM_EXIT_FAILED);
}{
printf("Server connection successfully\n\n");
}
}
void init_buffer()
{
memset(&sended_buffer, '0', BUFFER_SIZE);
}
int is_server_down()
{
char* full_command = (char*)malloc(1000*sizeof(char));
char* base_command = "lsof -i 4@";
char str[5];
sprintf(str, "%d", SERVER_PORT);
strcat(full_command, base_command);
strcat(full_command,HOST_IP);
strcat(full_command, " -i:");
strcat(full_command, str);
strcat(full_command, " >/dev/null 2>&1");
system(full_command) == PORT_USED_CODE ? FALSE : TRUE;
}
int receive_buffer(int client_socket)
{
if(!is_server_down())
{
char received_buffer[BUFFER_SIZE]; // Buffer will be send by server to client
int bytes_read = recv(client_socket, received_buffer, sizeof(received_buffer), 0);
if(bytes_read == SOCKET_ERROR_CODE)
{
perror("Receive server message error!");
}else
{
received_buffer[bytes_read] = '\0'; // Buffer string finalized with '\0',
printf("Receiving [PONG] %f KB\n", ((float)BUFFER_SIZE/(float)1024));
printf("\nServer message received successfully!\n");
}
}else{
printf("Server is down!");
exit(SYSTEM_EXIT_SUCCESS);
}
}
void send_buffer(int client_socket)
{
clock_t init_time, end_time, total_time;
init_buffer(sended_buffer);
printf("Sending [PING] %f KB\n", ((float)BUFFER_SIZE/(float)1024));
send(client_socket, sended_buffer, strlen(sended_buffer), 0);
receive_buffer(client_socket);
}
void controlc_handler()
{
printf("\nProgram finished!\n");
exit(SYSTEM_EXIT_SUCCESS);
}
void socket_listen(int client_socket)
{
if(signal(SIGINT, controlc_handler) == SIG_ERR)
{
perror("Signal create error!");
exit(SYSTEM_EXIT_FAILED);
}
send_buffer(client_socket);
}
int main(void)
{
int client_socket = init_socket();
socket_address server_address;
server_address = config_server_address();
connect_to_server(client_socket, server_address);
clock_t start = clock();
socket_listen(client_socket);
clock_t end = clock();
double elapsed_time_ms = (double)(end - start) * 1000.0 / CLOCKS_PER_SEC;
printf("Time: %.2f ms\n", elapsed_time_ms);
return SYSTEM_EXIT_SUCCESS;
}