26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
#ifndef __SOCKET_H__
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#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
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#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
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#define HOST_IP "127.0.0.1" // IPV4 loopback address
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#define SERVER_PORT 8481 // Server port
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#define UNIXDOAMIN_ADDRESS "pingpong.socket"
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#define MAX_CONNECTIONS 1 // Num max client connected simultaneously
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#define NUM_OF_ARGUMENTS 3
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#define TCP_SOCKET_FLAG 1
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#define UDP_SOCKET_FLAG 2
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#define UNIX_SOCKET_FLAG 3
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typedef struct sockaddr_in socket_address_ipv4;
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typedef struct sockaddr_un socket_address_unix;
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typedef struct sockaddr_in socket_address;
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extern int create_socket(int sin_family, int sock);
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extern socket_address_unix config_unixdomain_server_address();
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extern socket_address_ipv4 config_tcp_upd_server_address();
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extern void connect_to_server(void* server_address, int client_socket);
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extern void bind_server(void* server_address, int socket_type, int server_socket);
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extern int accept_connection(int client_socket, void* client_address, int server_socket);
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#endif // __SOCKET_H__
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