Fix
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parent
0bf36e06f1
commit
d73b043769
67
src/chip8.v
67
src/chip8.v
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@ -61,9 +61,9 @@ struct Screen{
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const mem_size = 4096
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const num_of_registers = 16
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const f = 15
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struct Chip8{
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timer_clock u8 = 0x9
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struct Chip8{
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cpu_clock u8 = 9
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pub mut:
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ram [mem_size]u8
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v [num_of_registers]u8
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@ -104,11 +104,6 @@ fn (mut chip Chip8) set_ram(instructions []u8, index u16) {
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}
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}
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fn (mut chip Chip8) update_timers(){
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if chip.delay_timer > 0 { chip.delay_timer-- }
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if chip.sound_timer > 0 { chip.sound_timer-- }
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}
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fn (mut chip Chip8) fetch() u16{
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mut instruction := u16(0x00)
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@ -133,17 +128,20 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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mut is_jump := false
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chip.is_draw = false
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if chip.delay_timer > 0 { chip.delay_timer-- }
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if chip.sound_timer > 0 { chip.sound_timer-- }
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match opcode_msb{
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0x0000 {
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match opcode_lsb {
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0x00EE {
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0xEE {
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chip.pc = chip.stack.pop() or { panic(err) }
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// Returns from a subroutine
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}
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0x00E0 {
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0xE0 {
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chip.is_draw = true
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for i := 0; i < chip.screen.display_height; i++{
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for j := 0; j < chip.screen.display_width; j++ {
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@ -158,8 +156,8 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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//}
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else{
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//nnn = instruction & 0x0FFF
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panic('Invalid instruction! 0x${instruction.hex()}')
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nnn = instruction & 0x0FFF
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//panic('Invalid instruction! 0x${instruction.hex()}')
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}
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}
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}
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@ -206,7 +204,7 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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}
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0x6000 {
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x = (instruction & 0xF00) >> 8
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x = (instruction & 0x0F00) >> 8
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nn = instruction & 0x00FF
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chip.v[x] = u8(nn)
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@ -214,7 +212,7 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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}
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0x7000 {
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x = (instruction & 0xF00) >> 8
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x = (instruction & 0x0F00) >> 8
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nn = instruction & 0x00FF
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chip.v[x] += u8(nn)
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@ -257,25 +255,30 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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chip.v[f] = 0
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}
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chip.v[x] = xy
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chip.v[x] = (xy & 0xFF)
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// Adds VY to VX. VF is set to 1 when there's an overflow, and to 0 when there is not.
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}
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0x05 {
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xy := chip.v[x] - chip.v[y]
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if chip.v[x] >= chip.v[y] {
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if chip.v[x] > chip.v[y] {
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chip.v[f] = 1
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}else{
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chip.v[f] = 0
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}
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chip.v[x] = xy
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chip.v[x] -= chip.v[y]
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// VY is subtracted from VX. VF is set to 0 when there's an underflow, and 1 when there is not. (i.e. VF set to 1 if VX >= VY and 0 if not)
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}
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0x06 {
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chip.v[f] = (chip.v[x] & 0xF0) >> 7
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if chip.v[x] % 2 == 1 {
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chip.v[f] = 1;
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}
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else {
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chip.v[f] = 0;
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}
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chip.v[x] = chip.v[x] >> 1
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// Stores the least significant bit of VX in VF and then shifts VX to the right by 1
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}
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@ -284,7 +287,7 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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xy := chip.v[y] - chip.v[x]
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if chip.v[y] >= chip.v[x] {
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if chip.v[y] > chip.v[x] {
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chip.v[f] = 1
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}else{
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chip.v[f] = 0
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@ -296,9 +299,14 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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0x0E {
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chip.v[f] = (chip.v[x] & 0xF0) >> 7
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if (chip.v[x] & 10000000) == 1 {
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chip.v[f] = 1;
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}
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else {
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chip.v[f] = 0;
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}
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chip.v[x] = chip.v[x] >> 1
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chip.v[x] = chip.v[x] << 1
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// Stores the most significant bit of VX in VF and then shifts VX to the left by 1.
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}
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@ -417,25 +425,26 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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}
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0x29{
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chip.i = chip.v[x] * 0x5
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chip.i = u16(chip.v[x] * 0x5)
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}
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0x33{
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chip.ram[chip.i] = chip.v[x] / 100;
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chip.ram[chip.i + 1] = (chip.v[x] / 10) % 10
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chip.ram[chip.i + 2] = (chip.v[x] % 100) % 10;
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chip.ram[chip.i] = u8(chip.v[x] / 100)
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chip.ram[chip.i + 1] = u8((u8(chip.v[x] / 10)) % 10)
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chip.ram[chip.i + 2] = u8(chip.v[x] % 100) % 10
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}
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0x55{
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for i := 0; i <= x; i++ {
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for i := chip.v[0]; i <= x; i++ {
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chip.ram[chip.i + i] = chip.v[i]
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}
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chip.i = u16(x + 1)
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}
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0x65{
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for i := 0; i <= x; i++ {
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for i := chip.v[0]; i <= x; i++ {
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chip.v[x] = chip.ram[chip.i + i]
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}
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chip.i = u16(x + 1)
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@ -454,6 +463,10 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
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if !is_jump { chip.pc += 2 }
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}
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fn (mut chip Chip8) update_timers(){
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if chip.delay_timer > 0 { chip.delay_timer-- }
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if chip.sound_timer > 0 { chip.sound_timer-- }
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}
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fn (mut chip Chip8) set_key(key int){
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chip.key = u8(keyboard[key])
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@ -61,6 +61,10 @@ fn frame(mut emulator Emulator){
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}
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}
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if emulator.chip8.cpu_clock == emulator.chip8.cycles {
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emulator.chip8.cycles = 0
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}
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emulator.graphic.end()
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}
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