Merge pull request #3 from viniciusfdasilva/dev

Dev
This commit is contained in:
Vinicius Silva 2024-02-23 00:07:58 -03:00 committed by GitHub
commit f3d3310965
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GPG Key ID: B5690EEEBB952194
2 changed files with 50 additions and 100 deletions

View File

@ -63,6 +63,7 @@ const num_of_registers = 16
const f = 15 const f = 15
struct Chip8{ struct Chip8{
cpu_clock u8 = 9
pub mut: pub mut:
ram [mem_size]u8 ram [mem_size]u8
v [num_of_registers]u8 v [num_of_registers]u8
@ -74,6 +75,7 @@ struct Chip8{
sound_timer u8 sound_timer u8
is_draw bool is_draw bool
key u8 key u8
cycles u8
} }
fn (mut chip Chip8) start_cpu(){ fn (mut chip Chip8) start_cpu(){
@ -202,7 +204,7 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
} }
0x6000 { 0x6000 {
x = (instruction & 0xF00) >> 8 x = (instruction & 0x0F00) >> 8
nn = instruction & 0x00FF nn = instruction & 0x00FF
chip.v[x] = u8(nn) chip.v[x] = u8(nn)
@ -210,7 +212,7 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
} }
0x7000 { 0x7000 {
x = (instruction & 0xF00) >> 8 x = (instruction & 0x0F00) >> 8
nn = instruction & 0x00FF nn = instruction & 0x00FF
chip.v[x] += u8(nn) chip.v[x] += u8(nn)
@ -253,25 +255,30 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
chip.v[f] = 0 chip.v[f] = 0
} }
chip.v[x] = xy chip.v[x] = (xy & 0xFF)
// Adds VY to VX. VF is set to 1 when there's an overflow, and to 0 when there is not. // Adds VY to VX. VF is set to 1 when there's an overflow, and to 0 when there is not.
} }
0x05 { 0x05 {
xy := chip.v[x] - chip.v[y]
if chip.v[x] >= chip.v[y] { if chip.v[x] > chip.v[y] {
chip.v[f] = 1 chip.v[f] = 1
}else{ }else{
chip.v[f] = 0 chip.v[f] = 0
} }
chip.v[x] = xy chip.v[x] -= chip.v[y]
// VY is subtracted from VX. VF is set to 0 when there's an underflow, and 1 when there is not. (i.e. VF set to 1 if VX >= VY and 0 if not) // VY is subtracted from VX. VF is set to 0 when there's an underflow, and 1 when there is not. (i.e. VF set to 1 if VX >= VY and 0 if not)
} }
0x06 { 0x06 {
chip.v[f] = (chip.v[x] & 0xF0) >> 7 if chip.v[x] % 2 == 1 {
chip.v[f] = 1;
}
else {
chip.v[f] = 0;
}
chip.v[x] = chip.v[x] >> 1 chip.v[x] = chip.v[x] >> 1
// Stores the least significant bit of VX in VF and then shifts VX to the right by 1 // Stores the least significant bit of VX in VF and then shifts VX to the right by 1
} }
@ -280,7 +287,7 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
xy := chip.v[y] - chip.v[x] xy := chip.v[y] - chip.v[x]
if chip.v[y] >= chip.v[x] { if chip.v[y] > chip.v[x] {
chip.v[f] = 1 chip.v[f] = 1
}else{ }else{
chip.v[f] = 0 chip.v[f] = 0
@ -292,9 +299,14 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
0x0E { 0x0E {
chip.v[f] = (chip.v[x] & 0xF0) >> 7 if (chip.v[x] & 10000000) == 1 {
chip.v[f] = 1;
}
else {
chip.v[f] = 0;
}
chip.v[x] = chip.v[x] >> 1 chip.v[x] = chip.v[x] << 1
// Stores the most significant bit of VX in VF and then shifts VX to the left by 1. // Stores the most significant bit of VX in VF and then shifts VX to the left by 1.
} }
@ -341,8 +353,8 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
y = (instruction & 0x00F0) >> 4 y = (instruction & 0x00F0) >> 4
n = (instruction & 0x000F) n = (instruction & 0x000F)
mut regvy := u16(chip.v[y] % chip.screen.display_height) mut regvy := u16(chip.v[y])
mut regvx := u16(chip.v[x] % chip.screen.display_width) mut regvx := u16(chip.v[x])
chip.v[f] = 0 chip.v[f] = 0
@ -406,35 +418,36 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
0x18{ 0x18{
chip.sound_timer = chip.v[x] chip.sound_timer = chip.v[x]
} }
0x1E{ 0x1E{
chip.i += chip.v[x] chip.i += chip.v[x]
} }
0x29{ 0x29{
chip.i = chip.v[x] * 5 chip.i = u16(chip.v[x] * 0x5)
} }
0x33{ 0x33{
chip.ram[chip.i] = chip.v[x] / 100;
chip.ram[chip.i + 1] = (chip.v[x] / 10) % 10 chip.ram[chip.i] = u8(chip.v[x] / 100)
chip.ram[chip.i + 2] = chip.v[x] % 10; chip.ram[chip.i + 1] = u8((u8(chip.v[x] / 10)) % 10)
chip.ram[chip.i + 2] = u8(chip.v[x] % 100) % 10
} }
0x55{ 0x55{
for i := 0; i <= x; i++ { for i := chip.v[0]; i <= x; i++ {
chip.ram[chip.i + i] = chip.v[i] chip.ram[chip.i + i] = chip.v[i]
} }
chip.i = u16(chip.i + x + 1) chip.i = u16(x + 1)
} }
0x65{ 0x65{
for i := 0; i <= x; i++ { for i := chip.v[0]; i <= x; i++ {
chip.v[x] = chip.ram[chip.i + x] chip.v[x] = chip.ram[chip.i + i]
} }
chip.i = u16(chip.i + x + 1) chip.i = u16(x + 1)
} }
else { else {
@ -450,6 +463,10 @@ fn (mut chip Chip8) decode_and_run(instruction u16) {
if !is_jump { chip.pc += 2 } if !is_jump { chip.pc += 2 }
} }
fn (mut chip Chip8) update_timers(){
if chip.delay_timer > 0 { chip.delay_timer-- }
if chip.sound_timer > 0 { chip.sound_timer-- }
}
fn (mut chip Chip8) set_key(key int){ fn (mut chip Chip8) set_key(key int){
chip.key = u8(keyboard[key]) chip.key = u8(keyboard[key])

View File

@ -13,7 +13,7 @@ struct Emulator{
} }
fn (mut emulator Emulator) draw_block(i f32, j f32) { fn (mut emulator Emulator) draw_block(i f32, j f32) {
emulator.graphic.draw_rect_filled(j,i, f32(20-1), f32(20-1), gx.rgb(0,255,0)) emulator.graphic.draw_rect_filled(j,i, f32(20), f32(20), gx.rgb(0,255,0))
} }
fn (mut emulator Emulator) load_rom() !{ fn (mut emulator Emulator) load_rom() !{
@ -44,6 +44,8 @@ fn frame(mut emulator Emulator){
emulator.graphic.begin() emulator.graphic.begin()
emulator.chip8.run() emulator.chip8.run()
emulator.chip8.cycles++;
emulator.chip8.update_timers()
display_height := emulator.chip8.screen.display_height display_height := emulator.chip8.screen.display_height
display_width := emulator.chip8.screen.display_width display_width := emulator.chip8.screen.display_width
@ -54,10 +56,15 @@ fn frame(mut emulator Emulator){
pixel := emulator.chip8.screen.display[y][x] pixel := emulator.chip8.screen.display[y][x]
if pixel == 1 { if pixel == 1 {
emulator.draw_block(f32((y-1)*20), f32((x-1)*20)) emulator.draw_block(f32((y)*20), f32((x)*20))
} }
} }
} }
if emulator.chip8.cpu_clock == emulator.chip8.cycles {
emulator.chip8.cycles = 0
}
emulator.graphic.end() emulator.graphic.end()
} }
@ -65,80 +72,6 @@ fn (mut emulator Emulator) show_display(){
emulator.graphic.run() emulator.graphic.run()
} }
//fn (emulator Emulator) keyboard(input string) !string{
//
// match input {
// '1' {
// return 0x0001
// },
//
// '2' {
//
// },
//
// '3' {
//
// },
//
// '4' {
//
// },
//
// 'Q', 'q' {
//
// },
//
// 'W', 'w' {
//
// },
//
// 'E', 'e' {
//
// },
//
// 'R', 'r' {
//
// },
//
// 'A', 'a' {
//
// },
//
// 'S', 's' {
//
// },
//
// 'D', 'd' {
//
// },
//
// 'F', 'f' {
//
// },
//
// 'Z', 'z' {
//
// },
//
// 'X', 'x' {
//
// },
//
// 'C', 'c' {
//
// },
//
// 'V', 'v' {
//
// },
//
// else {
// panic('Invalid key!')
// }
// }
//
//}
fn is_graphic() bool{ fn is_graphic() bool{
return os.environ()['DISPLAY'] != '' return os.environ()['DISPLAY'] != ''
} }