:alias x0 v8 :alias x1 v9 :alias x2 vA :alias y vB : imageok 0xEA 0xAC 0xAA 0xEA : imagefalse 0xCE 0xAA 0xAA 0xAE : im0 0xE0 0xA0 0xA0 0xE0 : im1 0xC0 0x40 0x40 0xE0 : im2 0xE0 0x20 0xC0 0xE0 : im3 0xE0 0x60 0x20 0xE0 : im4 0xA0 0xE0 0x20 0x20 : im5 0x60 0x40 0x20 0x40 : im6 0xE0 0x80 0xE0 0xE0 : im7 0xE0 0x20 0x20 0x20 : im8 0xE0 0xE0 0xA0 0xE0 : im9 0xE0 0xE0 0x20 0xE0 : imA 0x40 0xA0 0xE0 0xA0 : imE 0xE0 0xC0 0x80 0xE0 : imF 0xE0 0x80 0xC0 0x80 : imX 0xA0 0x40 0xA0 0xA0 :macro drawop A B { i := A sprite x0 y 4 i := B sprite x1 y 4 } : testAX #test Ax i := imageok sprite x2 y 4 return : test1x i := imageok sprite x2 y 4 jump endtest : main x0 := 1 x1 := 5 x2 := 10 y := 1 v5 := 42 v6 := 43 #test 3x drawop im3 imX i := imageok if v6 != 43 then i := imagefalse sprite x2 y 4 #test 4x y := 6 drawop im4 imX i := imagefalse if v5 == 42 then i := imageok sprite x2 y 4 #test 5x y := 11 drawop im5 imX i := imagefalse if v5 != v6 then i := imageok sprite x2 y 4 #test 7x y := 16 drawop im7 imX i := imagefalse v6 += 255 if v6 == 42 then i := imageok sprite x2 y 4 #test 9x y := 21 drawop im9 imX i := imagefalse if v5 == v6 then i := imageok sprite x2 y 4 #test AX y := 26 drawop imA imX testAX #test 0E x0 := 23 x1 := 27 x2 := 32 y := 1 drawop im0 imE i := imageok sprite x2 y 4 #test 8xy0 y := 6 drawop im8 im0 i := imagefalse v7 := v5 if v7 == 42 then i := imageok sprite x2 y 4 #test 8xy1 y := 11 drawop im8 im1 i := imagefalse v7 := 42 v7 |= y if v7 == 43 then i := imageok sprite x2 y 4 #test 8xy2 y := 16 drawop im8 im2 i := imagefalse v6 := 120 v7 := 31 v7 &= v6 if v7 == 24 then i := imageok sprite x2 y 4 #test 8xy3 y := 21 drawop im8 im3 i := imagefalse v6 := 120 v7 := 31 v7 ^= v6 if v7 == 103 then i := imageok sprite x2 y 4 #test 8xy4 y := 26 drawop im8 im4 i := imagefalse v6 := 140 v7 := 140 v7 += v6 if v7 == 24 then i := imageok sprite x2 y 4 #test 8xy5 x0 := 44 x1 := 48 x2 := 52 y := 1 drawop im8 im5 i := imagefalse v6 := 140 v7 := 120 v7 -= v6 if v7 == 236 then i := imageok sprite x2 y 4 #test 8xy6 y := 6 drawop im8 im6 i := imagefalse v6 := 224 v6 <<= v6 if v6 == 192 then i := imageok sprite x2 y 4 #test 8xyE y := 11 drawop im8 imE i := imagefalse v6 := 15 v6 >>= v6 if v6 == 7 then i := imageok sprite x2 y 4 #test Fx55,Fx65 y := 16 drawop imF im5 i := 1000 v0 := 0 v1 := 48 save v1 i := 1001 load v0 i := imagefalse if v0 == 48 then i := imageok sprite x2 y 4 #test Fx33 y := 21 drawop imF im3 i := 1000 v6 := 137 bcd v6 load v2 i := imageok if v0 != 1 then i := imagefalse if v1 != 3 then i := imagefalse if v2 != 7 then i := imagefalse sprite x2 y 4 #test 1x y := 26 drawop im1 imX jump test1x : endtest loop again