Merge branch 'main' into dev

This commit is contained in:
Vinicius 2023-12-17 20:33:27 -03:00
commit 31b1504531
11 changed files with 409 additions and 471 deletions

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@ -5,19 +5,5 @@ execute_process(
COMMAND mkdir -p bin COMMAND mkdir -p bin
) )
#set(CMAKE_CXX_FLAGS "-Wall -Wextra") add_executable(./bin/server ./include/socket.h ./include/utils.h ./src/socket.c ./src/utils.c ./src/main_server.c)
#set(CMAKE_CXX_FLAGS_DEBUG "-g") add_executable(./bin/client ./include/socket.h ./include/utils.h ./src/socket.c ./src/utils.c ./src/main_client.c)
#set(CMAKE_CXX_FLAGS_RELEASE "-O3")
# Set warning level for GCC or Clang
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
# Set warning level for MSVC
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
add_executable(./bin/server ./src/server.c)
add_executable(./bin/client ./src/client.c)

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26
include/socket.h Normal file
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@ -0,0 +1,26 @@
#ifndef __SOCKET_H__
#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
#define HOST_IP "127.0.0.1" // IPV4 loopback address
#define SERVER_PORT 8481 // Server port
#define UNIXDOAMIN_ADDRESS "pingpong.socket"
#define MAX_CONNECTIONS 1 // Num max client connected simultaneously
#define NUM_OF_ARGUMENTS 3
#define TCP_SOCKET_FLAG 1
#define UDP_SOCKET_FLAG 2
#define UNIX_SOCKET_FLAG 3
typedef struct sockaddr_in socket_address_ipv4;
typedef struct sockaddr_un socket_address_unix;
typedef struct sockaddr_in socket_address;
extern int create_socket(int sin_family, int sock);
extern socket_address_unix config_unixdomain_server_address();
extern socket_address_ipv4 config_tcp_upd_server_address();
extern void connect_to_server(void* server_address, int client_socket);
extern void bind_server(void* server_address, int socket_type, int server_socket);
extern int accept_connection(int client_socket, void* client_address, int server_socket);
#endif // __SOCKET_H__

21
include/utils.h Normal file
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@ -0,0 +1,21 @@
#ifndef __UTILS_H__
#include <time.h>
#include <stdio.h>
#include <signal.h>
#include <stdlib.h>
#include <sys/un.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
#define SYSTEM_EXIT_FAILURE 1 // Operating System program error response
#define TRUE 1
#define FALSE 0
extern void panic(char* message);
extern int* get_init_buffer(int buffer_size);
#endif // __UTILS_H__

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@ -1,231 +0,0 @@
#include <time.h>
#include <stdio.h>
#include <signal.h>
#include <stdlib.h>
#include <sys/un.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define N 10000
#define TRUE 1
#define FALSE 0
#define HOST_IP "127.0.0.1" // IPV4 loopback address
#define SERVER_PORT 8481 // Server port
#define PORT_USED_CODE 256
#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
#define NUM_OF_ARGUMENTS 3
#define TCP_SOCKET_FLAG 1
#define UDP_SOCKET_FLAG 2
#define UNIX_SOCKET_FLAG 3
float times[N];
int num_of_read_bytes = 0;
typedef struct sockaddr_in socket_address_ipv4;
typedef struct sockaddr_un socket_address_unix;
typedef union socketaddr_t
{
socket_address_ipv4 socket_ipv4;
socket_address_unix socket_unix;
} socketaddr_t;
socketaddr_t server_address;
size_t buffer_size;
int socket_type;
int domain, type, protocol;
float elapsed_time_ms = 0.00;
char* address;
int domain, type, protocol, sin_family, sock;
typedef struct sockaddr_in socket_address;
void panic(char* message)
{
perror(message);
exit(SYSTEM_EXIT_FAILED);
}
int init_socket()
{
int client_socket = socket(sin_family, sock, -1);
if(client_socket == SOCKET_ERROR_CODE)
{
panic("Socket create failed!\n");
}
return client_socket;
}
socketaddr_t config_server_address()
{
if(socket_type == UNIX_SOCKET_FLAG)
{
server_address.socket_ipv4.sin_family = sin_family;
server_address.socket_ipv4.sin_port = htons(SERVER_PORT);
server_address.socket_ipv4.sin_addr.s_addr = inet_addr(address);
}else{
server_address.socket_unix.sun_family = AF_UNIX;
strcpy(server_address.socket_unix.sun_path, address);
unlink(address);
}
}
void connect_to_server(int client_socket)
{
struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
int connection_response = connect(client_socket,
address,
socket_type == UNIX_SOCKET_FLAG ? (socklen_t)sizeof(server_address.socket_unix) : (socklen_t)sizeof(server_address.socket_ipv4)
);
if(connection_response == SOCKET_ERROR_CODE)
{
close(client_socket);
panic("Server connection error\n");
}
}
int receive_buffer(int client_socket, int buffer_size)
{
int received_buffer[buffer_size];
if(socket_type == TCP_SOCKET_FLAG) recv(client_socket, received_buffer, buffer_size, 0);
else
{
struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
socklen_t* server_addr_size = socket_type == UNIX_SOCKET_FLAG ? (socklen_t*)sizeof(server_address.socket_unix) : (socklen_t*)sizeof(server_address.socket_ipv4);
recvfrom(client_socket, received_buffer, buffer_size, 0, address, server_addr_size);
}
}
void send_buffer(int client_socket, int* buffer, size_t buffer_size)
{
struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
socklen_t server_addr_size = socket_type == UNIX_SOCKET_FLAG ? (socklen_t)sizeof(server_address.socket_unix) : (socklen_t)sizeof(server_address.socket_ipv4);
if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
else sendto(client_socket, buffer, buffer_size, 0, address, server_addr_size);
receive_buffer(client_socket, buffer_size);
}
void controlc_handler()
{
printf("\nProgram finished!\n");
exit(SYSTEM_EXIT_SUCCESS);
}
void socket_listen(int client_socket, int* buffer, size_t buffer_size)
{
if(signal(SIGINT, controlc_handler) == SIG_ERR)
{
panic("Signal create error!");
}
clock_t start_time = clock();
send_buffer(client_socket, buffer, buffer_size);
clock_t end_time = clock();
elapsed_time_ms = ((float)(end_time - start_time) / (CLOCKS_PER_SEC/1000));
}
void attribuite_socket_type(int socket_type)
{
switch (socket_type)
{
case TCP_SOCKET_FLAG: // TCP SOCKET
sin_family = AF_INET;
address = HOST_IP;
sock = SOCK_STREAM;
break;
case UDP_SOCKET_FLAG: // UDP SOCKET
sin_family = AF_INET;
address = HOST_IP;
sock = SOCK_DGRAM;
break;
case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
sin_family = AF_UNIX;
address = "pingpong.socket";;
sock = SOCK_DGRAM;
break;
default:
panic("Value error!");
break;
}
}
void get_args(int argc, char** argv)
{
if(argc > NUM_OF_ARGUMENTS)
{
buffer_size = (int)atoi(argv[1]);
num_of_read_bytes = (int)atoi(argv[2]);
socket_type = (int)atoi(argv[3]);
}else
{
panic("Argument is missing!");
}
}
int main(int argc, char** argv)
{
get_args(argc, argv);
attribuite_socket_type(socket_type);
int* buffer = (int*)malloc(buffer_size*sizeof(int));
for(int i = 0; i < buffer_size; i++)
{
buffer[i] = (int)(i % 255);
}
int client_socket = init_socket();
server_address = config_server_address();
connect_to_server(client_socket);
for(int i = 0; i < num_of_read_bytes; i++)
{
socket_listen(client_socket, buffer, buffer_size);
printf("%lf\n", (float)(elapsed_time_ms));
}
return SYSTEM_EXIT_SUCCESS;
}

125
src/main_client.c Normal file
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@ -0,0 +1,125 @@
#include "../include/socket.h"
#include "../include/utils.h"
#define N 10000
float times[N];
int num_of_read_bytes = 0;
int client_socket;
int* buffer;
size_t buffer_size;
int socket_type;
socket_address_ipv4 ipv4_server_address;
socket_address_unix unix_server_address;
float elapsed_time_ms = 0.00;
int receive_buffer(void *server_address)
{
int received_buffer[buffer_size];
if(socket_type == TCP_SOCKET_FLAG) recv(client_socket, received_buffer, buffer_size, 0);
else
{
struct sockaddr* address = (struct sockaddr*)&server_address;
socklen_t* server_addr_size = (socklen_t*)sizeof(server_address);
recvfrom(client_socket, received_buffer, buffer_size, 0, address, server_addr_size);
}
}
void send_buffer(void *server_address)
{
struct sockaddr* address = (struct sockaddr*)&server_address;
socklen_t server_addr_size = (socklen_t)sizeof(server_address);
if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
else sendto(client_socket, buffer, buffer_size, 0, address, server_addr_size);
receive_buffer(socket_type == UNIX_SOCKET_FLAG ? (void*)&unix_server_address : (void*)&ipv4_server_address);
}
void controlc_handler()
{
printf("\nProgram finished!\n");
exit(SYSTEM_EXIT_SUCCESS);
}
void socket_listen()
{
if(signal(SIGINT, controlc_handler) == SIG_ERR)
{
panic("Signal create error!");
}
clock_t start_time = clock();
send_buffer(socket_type == UNIX_SOCKET_FLAG ? (void*)&unix_server_address : (void*)&ipv4_server_address);
clock_t end_time = clock();
elapsed_time_ms = ((float)(end_time - start_time) / (CLOCKS_PER_SEC/1000));
}
void attribuite_and_init_socket(int socket_type)
{
switch (socket_type)
{
case TCP_SOCKET_FLAG: // TCP SOCKET
client_socket = create_socket(AF_INET, SOCK_STREAM);
ipv4_server_address = config_tcp_upd_server_address();
connect_to_server((void*)&ipv4_server_address,client_socket);
break;
case UDP_SOCKET_FLAG: // UDP SOCKET
client_socket = create_socket(AF_INET, SOCK_STREAM);
ipv4_server_address = config_tcp_upd_server_address();
connect_to_server((void*)&ipv4_server_address,client_socket);
break;
case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
client_socket = create_socket(AF_UNIX, SOCK_DGRAM);
unix_server_address = config_unixdomain_server_address();
connect_to_server((void*)&unix_server_address,client_socket);
break;
default:
panic("Value error!");
break;
}
}
void get_args(int argc, char** argv)
{
if(argc > NUM_OF_ARGUMENTS)
{
buffer_size = (int)atoi(argv[1]);
num_of_read_bytes = (int)atoi(argv[2]);
socket_type = (int)atoi(argv[3]);
}else
{
panic("Argument is missing!");
}
}
int main(int argc, char** argv)
{
get_args(argc, argv);
attribuite_and_init_socket(socket_type);
buffer = get_init_buffer(buffer_size);
for(int i = 0; i < num_of_read_bytes; i++)
{
socket_listen();
printf("%lf\n", (float)(elapsed_time_ms));
}
return SYSTEM_EXIT_SUCCESS;
}

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src/main_server.c Normal file
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#include "../include/socket.h"
#include "../include/utils.h"
int num_of_read_bytes = 0;
socklen_t client_addr_len;
int server_socket, client_socket;
socket_address client_address, server_address;
size_t buffer_size;
int socket_type;
char* address;
int domain, type, protocol, sin_family, sock;
void send_buffer(int* buffer)
{
socklen_t client_addr_len = socket_type == sizeof(client_address);
struct sockaddr *address = (struct sockaddr*)&client_address;
if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
else sendto(client_socket, buffer, buffer_size, 0, address, client_addr_len);
}
int receive_buffer()
{
ssize_t bytes_read;
socklen_t* client_addr_len = (socklen_t *)sizeof(client_address);
struct sockaddr *address = (struct sockaddr*)&client_address;
int received_buffer[buffer_size];
while((bytes_read = socket_type == UNIX_SOCKET_FLAG ? recv(client_socket, received_buffer, buffer_size, 0) : recvfrom(client_socket, received_buffer, buffer_size, 0, address, client_addr_len)) > 0)
{
send_buffer(received_buffer);
}
}
void controlc_handler()
{
exit(SYSTEM_EXIT_SUCCESS);
}
void server_listen()
{
if (listen(server_socket, MAX_CONNECTIONS) == SOCKET_ERROR_CODE)
{
close(server_socket);
panic("Listening mode error");
}
client_socket = accept_connection(client_socket, (void*)&client_address, server_socket);
receive_buffer();
}
void attribuite_socket_type(int socket_type)
{
switch (socket_type)
{
case TCP_SOCKET_FLAG: // TCP SOCKET
server_socket = create_socket(AF_INET, SOCK_STREAM);
config_tcp_upd_server_address();
break;
case UDP_SOCKET_FLAG: // UDP SOCKET
server_socket = create_socket(AF_INET, SOCK_DGRAM);
config_tcp_upd_server_address();
break;
case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
server_socket = create_socket(AF_UNIX, SOCK_DGRAM);
config_unixdomain_server_address();
break;
default:
panic("Value error!");
break;
}
}
void get_args(int argc, char** argv)
{
if(argc > NUM_OF_ARGUMENTS)
{
buffer_size = (int)atoi(argv[1]);
num_of_read_bytes = (int)atoi(argv[2]);
socket_type = (int)atoi(argv[3]);
}else
{
panic("Argument is missing!");
}
}
int main(int argc, char** argv)
{
get_args(argc, argv);
attribuite_socket_type(socket_type);
int* buffer = (int*)malloc(buffer_size*sizeof(int));
bind_server((void*)&server_address, socket_type, server_socket);
for(int i = 0; i < num_of_read_bytes; i++)
{
server_listen();
}
return SYSTEM_EXIT_SUCCESS;
}

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@ -1,224 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <sys/un.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define FALSE 0
#define TRUE 1
#define HOST_IP "127.0.0.1" // IPV4 loopback address
#define SERVER_PORT 8481 // Server port
#define MAX_CONNECTIONS 1 // Num max client connected simultaneously
#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
#define NUM_OF_ARGUMENTS 3
#define TCP_SOCKET_FLAG 1
#define UDP_SOCKET_FLAG 2
#define UNIX_SOCKET_FLAG 3
int num_of_read_bytes = 0;
typedef struct sockaddr_in socket_address_ipv4;
typedef struct sockaddr_un socket_address_unix;
socklen_t client_addr_len;
typedef union socketaddr_t
{
socket_address_ipv4 socket_ipv4;
socket_address_unix socket_unix;
} socketaddr_t;
socketaddr_t client_address;
socketaddr_t server_address;
size_t buffer_size;
int socket_type;
char* address;
int domain, type, protocol, sin_family, sock;
void panic(char* message)
{
perror(message);
exit(SYSTEM_EXIT_FAILED);
}
int create_socket()
{
int server_socket;
server_socket = socket(sin_family, sock, -1);
if(server_socket == SOCKET_ERROR_CODE)
{
panic("Socket create failed!");
}
return server_socket;
}
void config_server_address()
{
if(socket_type == UNIX_SOCKET_FLAG)
{
server_address.socket_ipv4.sin_family = sin_family;
server_address.socket_ipv4.sin_port = htons(SERVER_PORT);
server_address.socket_ipv4.sin_addr.s_addr = inet_addr(address);
}else{
server_address.socket_unix.sun_family = AF_UNIX;
strcpy(server_address.socket_unix.sun_path, address);
unlink((const char*)address);
}
}
void bind_server(int server_socket)
{
struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
int server_bind_response = bind(server_socket, address, socket_type == UNIX_SOCKET_FLAG ? sizeof(server_address.socket_unix) : sizeof(server_address.socket_ipv4));
if (socket_type == UNIX_SOCKET_FLAG) unlink((const char*)address);
if(server_bind_response == SOCKET_ERROR_CODE)
{
close(server_socket);
panic("Bind server error");
}
}
int accept_connection(int client_socket, int server_socket)
{
socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix);
struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
client_socket = accept(server_socket, address, &client_addr_len);
if(client_socket == SYSTEM_EXIT_FAILED)
{
panic("Accept connection error!");
}else{
return client_socket;
}
}
void send_buffer(int client_socket, int* buffer, int buffer_size)
{
socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix);
struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
else sendto(client_socket, buffer, buffer_size, 0, address, client_addr_len);
}
int receive_buffer(int client_socket, int buffer_size)
{
ssize_t bytes_read;
socklen_t* client_addr_len = socket_type == UNIX_SOCKET_FLAG ? (socklen_t *)sizeof(client_address.socket_ipv4) : (socklen_t *)sizeof(client_address.socket_unix);
struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
int received_buffer[buffer_size];
while((bytes_read = socket_type == UNIX_SOCKET_FLAG ? recv(client_socket, received_buffer, buffer_size, 0) : recvfrom(client_socket, received_buffer, buffer_size, 0, address, client_addr_len)) > 0)
{
send_buffer(client_socket, received_buffer, buffer_size);
}
}
void controlc_handler()
{
exit(SYSTEM_EXIT_SUCCESS);
}
void server_listen(int client_socket, int server_socket, int buffer_size)
{
if (listen(server_socket, MAX_CONNECTIONS) == SOCKET_ERROR_CODE)
{
close(server_socket);
panic("Listening mode error");
}
client_socket = accept_connection(client_socket, server_socket);
receive_buffer(client_socket, buffer_size);
}
void attribuite_socket_type(int socket_type)
{
switch (socket_type)
{
case TCP_SOCKET_FLAG: // TCP SOCKET
sin_family = AF_INET;
address = HOST_IP;
sock = SOCK_STREAM;
break;
case UDP_SOCKET_FLAG: // UDP SOCKET
address = HOST_IP;
sock = SOCK_DGRAM;
break;
case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
sin_family = AF_UNIX;
address = "pingpong.socket";
sock = SOCK_DGRAM;
break;
default:
panic("Value error!");
break;
}
}
void get_args(int argc, char** argv)
{
if(argc > NUM_OF_ARGUMENTS)
{
buffer_size = (int)atoi(argv[1]);
num_of_read_bytes = (int)atoi(argv[2]);
socket_type = (int)atoi(argv[3]);
}else
{
panic("Argument is missing!");
}
}
int main(int argc, char** argv)
{
get_args(argc, argv);
attribuite_socket_type(socket_type);
int* buffer = (int*)malloc(buffer_size*sizeof(int));
int server_socket, client_socket;
server_socket = create_socket();
config_server_address();
bind_server(server_socket);
for(int i = 0; i < num_of_read_bytes; i++)
{
server_listen(client_socket, server_socket, buffer_size);
}
return SYSTEM_EXIT_SUCCESS;
}

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <sys/un.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "../include/socket.h"
#include "../include/utils.h"
int create_socket(int sin_family, int sock)
{
int server_socket;
server_socket = socket(sin_family, sock, -1);
if(server_socket == SOCKET_ERROR_CODE)
{
panic("Socket create failed!");
}
return server_socket;
}
socket_address_unix config_unixdomain_server_address()
{
socket_address_unix server_address;
server_address.sun_family = AF_UNIX;
strcpy(server_address.sun_path, UNIXDOAMIN_ADDRESS);
unlink(UNIXDOAMIN_ADDRESS);
return server_address;
}
socket_address_ipv4 config_tcp_upd_server_address()
{
socket_address_ipv4 server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(SERVER_PORT);
server_address.sin_addr.s_addr = inet_addr(HOST_IP);
return server_address;
}
void connect_to_server(void *server_address, int client_socket)
{
struct sockaddr* address = (struct sockaddr*)&server_address;
int connection_response = connect(client_socket,
address,
(socklen_t)sizeof(server_address)
);
if(connection_response == SOCKET_ERROR_CODE)
{
close(client_socket);
panic("Server connection error\n");
}
}
void bind_server(void *server_address, int socket_type, int server_socket)
{
struct sockaddr* address = (struct sockaddr*)&server_address;
int server_bind_response = bind(server_socket, address, sizeof(server_address));
if (socket_type == UNIX_SOCKET_FLAG) unlink((const char*)address);
if(server_bind_response == SOCKET_ERROR_CODE)
{
close(server_socket);
panic("Bind server error");
}
}
int accept_connection(int client_socket, void *client_address, int server_socket)
{
socklen_t client_addr_len = sizeof(client_address);
struct sockaddr *address = (struct sockaddr*)&client_address;
client_socket = accept(server_socket, address, &client_addr_len);
if(client_socket == SYSTEM_EXIT_FAILED)
{
panic("Accept connection error!");
}else{
return client_socket;
}
}

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#include <stdio.h>
#include <stdlib.h>
#include "../include/utils.h"
void panic(char* message)
{
printf("%s\n",message);
exit(SYSTEM_EXIT_FAILURE);
}
int* get_init_buffer(int buffer_size)
{
int *buffer = (int*)malloc(buffer_size*sizeof(int*));
for(int i = 0; i < buffer_size; i++)
{
buffer[i] = (int)(i % 255);
}
return buffer;
}