pingpong/src/server.c

225 lines
6.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <sys/un.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define FALSE 0
#define TRUE 1
#define HOST_IP "127.0.0.1" // IPV4 loopback address
#define SERVER_PORT 8481 // Server port
#define MAX_CONNECTIONS 1 // Num max client connected simultaneously
#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
#define NUM_OF_ARGUMENTS 3
#define TCP_SOCKET_FLAG 1
#define UDP_SOCKET_FLAG 2
#define UNIX_SOCKET_FLAG 3
int num_of_read_bytes = 0;
typedef struct sockaddr_in socket_address_ipv4;
typedef struct sockaddr_un socket_address_unix;
socklen_t client_addr_len;
typedef union socketaddr_t
{
socket_address_ipv4 socket_ipv4;
socket_address_unix socket_unix;
} socketaddr_t;
socketaddr_t client_address;
socketaddr_t server_address;
size_t buffer_size;
int socket_type;
char* address;
int domain, type, protocol, sin_family, sock;
void panic(char* message)
{
perror(message);
exit(SYSTEM_EXIT_FAILED);
}
int create_socket()
{
int server_socket;
server_socket = socket(sin_family, sock, -1);
if(server_socket == SOCKET_ERROR_CODE)
{
panic("Socket create failed!");
}
return server_socket;
}
void config_server_address()
{
if(socket_type == UNIX_SOCKET_FLAG)
{
server_address.socket_ipv4.sin_family = sin_family;
server_address.socket_ipv4.sin_port = htons(SERVER_PORT);
server_address.socket_ipv4.sin_addr.s_addr = inet_addr(address);
}else{
server_address.socket_unix.sun_family = AF_UNIX;
strcpy(server_address.socket_unix.sun_path, address);
unlink((const char*)address);
}
}
void bind_server(int server_socket)
{
struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
int server_bind_response = bind(server_socket, address, socket_type == UNIX_SOCKET_FLAG ? sizeof(server_address.socket_unix) : sizeof(server_address.socket_ipv4));
if (socket_type == UNIX_SOCKET_FLAG) unlink((const char*)address);
if(server_bind_response == SOCKET_ERROR_CODE)
{
close(server_socket);
panic("Bind server error");
}
}
int accept_connection(int client_socket, int server_socket)
{
socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix);
struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
client_socket = accept(server_socket, address, &client_addr_len);
if(client_socket == SYSTEM_EXIT_FAILED)
{
panic("Accept connection error!");
}else{
return client_socket;
}
}
void send_buffer(int client_socket, int* buffer, int buffer_size)
{
socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix);
struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
else sendto(client_socket, buffer, buffer_size, 0, address, client_addr_len);
}
int receive_buffer(int client_socket, int buffer_size)
{
ssize_t bytes_read;
socklen_t* client_addr_len = socket_type == UNIX_SOCKET_FLAG ? (socklen_t *)sizeof(client_address.socket_ipv4) : (socklen_t *)sizeof(client_address.socket_unix);
struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
int received_buffer[buffer_size];
while((bytes_read = socket_type == UNIX_SOCKET_FLAG ? recv(client_socket, received_buffer, buffer_size, 0) : recvfrom(client_socket, received_buffer, buffer_size, 0, address, client_addr_len)) > 0)
{
send_buffer(client_socket, received_buffer, buffer_size);
}
}
void controlc_handler()
{
exit(SYSTEM_EXIT_SUCCESS);
}
void server_listen(int client_socket, int server_socket, int buffer_size)
{
if (listen(server_socket, MAX_CONNECTIONS) == SOCKET_ERROR_CODE)
{
close(server_socket);
panic("Listening mode error");
}
client_socket = accept_connection(client_socket, server_socket);
receive_buffer(client_socket, buffer_size);
}
void attribuite_socket_type(int socket_type)
{
switch (socket_type)
{
case TCP_SOCKET_FLAG: // TCP SOCKET
sin_family = AF_INET;
address = HOST_IP;
sock = SOCK_STREAM;
break;
case UDP_SOCKET_FLAG: // UDP SOCKET
address = HOST_IP;
sock = SOCK_DGRAM;
break;
case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
sin_family = AF_UNIX;
address = "pingpong.socket";
sock = SOCK_DGRAM;
break;
default:
panic("Value error!");
break;
}
}
void get_args(int argc, char** argv)
{
if(argc > NUM_OF_ARGUMENTS)
{
buffer_size = (int)atoi(argv[1]);
num_of_read_bytes = (int)atoi(argv[2]);
socket_type = (int)atoi(argv[3]);
}else
{
panic("Argument is missing!");
}
}
int main(int argc, char** argv)
{
get_args(argc, argv);
attribuite_socket_type(socket_type);
int* buffer = (int*)malloc(buffer_size*sizeof(int));
int server_socket, client_socket;
server_socket = create_socket();
config_server_address();
bind_server(server_socket);
for(int i = 0; i < num_of_read_bytes; i++)
{
server_listen(client_socket, server_socket, buffer_size);
}
return SYSTEM_EXIT_SUCCESS;
}