225 lines
6.2 KiB
C
225 lines
6.2 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <signal.h>
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#include <sys/un.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#define FALSE 0
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#define TRUE 1
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#define HOST_IP "127.0.0.1" // IPV4 loopback address
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#define SERVER_PORT 8481 // Server port
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#define MAX_CONNECTIONS 1 // Num max client connected simultaneously
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#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
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#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
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#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
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#define NUM_OF_ARGUMENTS 3
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#define TCP_SOCKET_FLAG 1
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#define UDP_SOCKET_FLAG 2
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#define UNIX_SOCKET_FLAG 3
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int num_of_read_bytes = 0;
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typedef struct sockaddr_in socket_address_ipv4;
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typedef struct sockaddr_un socket_address_unix;
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socklen_t client_addr_len;
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typedef union socketaddr_t
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{
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socket_address_ipv4 socket_ipv4;
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socket_address_unix socket_unix;
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} socketaddr_t;
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socketaddr_t client_address;
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socketaddr_t server_address;
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size_t buffer_size;
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int socket_type;
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char* address;
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int domain, type, protocol, sin_family, sock;
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void panic(char* message)
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{
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perror(message);
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exit(SYSTEM_EXIT_FAILED);
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}
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int create_socket()
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{
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int server_socket;
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server_socket = socket(sin_family, sock, -1);
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if(server_socket == SOCKET_ERROR_CODE)
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{
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panic("Socket create failed!");
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}
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return server_socket;
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}
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void config_server_address()
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{
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if(socket_type == UNIX_SOCKET_FLAG)
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{
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server_address.socket_ipv4.sin_family = sin_family;
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server_address.socket_ipv4.sin_port = htons(SERVER_PORT);
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server_address.socket_ipv4.sin_addr.s_addr = inet_addr(address);
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}else{
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server_address.socket_unix.sun_family = AF_UNIX;
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strcpy(server_address.socket_unix.sun_path, address);
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unlink((const char*)address);
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}
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}
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void bind_server(int server_socket)
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{
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struct sockaddr* address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&server_address.socket_unix : (struct sockaddr*)&server_address.socket_ipv4;
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int server_bind_response = bind(server_socket, address, socket_type == UNIX_SOCKET_FLAG ? sizeof(server_address.socket_unix) : sizeof(server_address.socket_ipv4));
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if (socket_type == UNIX_SOCKET_FLAG) unlink((const char*)address);
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if(server_bind_response == SOCKET_ERROR_CODE)
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{
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close(server_socket);
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panic("Bind server error");
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}
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}
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int accept_connection(int client_socket, int server_socket)
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{
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socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix);
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struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
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client_socket = accept(server_socket, address, &client_addr_len);
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if(client_socket == SYSTEM_EXIT_FAILED)
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{
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panic("Accept connection error!");
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}else{
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return client_socket;
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}
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}
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void send_buffer(int client_socket, int* buffer, int buffer_size)
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{
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socklen_t client_addr_len = socket_type == UNIX_SOCKET_FLAG ? sizeof(client_address.socket_ipv4) : sizeof(client_address.socket_unix);
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struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
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if(socket_type == TCP_SOCKET_FLAG) send(client_socket, buffer, buffer_size, 0);
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else sendto(client_socket, buffer, buffer_size, 0, address, client_addr_len);
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}
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int receive_buffer(int client_socket, int buffer_size)
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{
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ssize_t bytes_read;
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socklen_t* client_addr_len = socket_type == UNIX_SOCKET_FLAG ? (socklen_t *)sizeof(client_address.socket_ipv4) : (socklen_t *)sizeof(client_address.socket_unix);
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struct sockaddr *address = socket_type == UNIX_SOCKET_FLAG ? (struct sockaddr*)&client_address.socket_unix : (struct sockaddr*)&client_address.socket_ipv4;
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int received_buffer[buffer_size];
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while((bytes_read = socket_type == UNIX_SOCKET_FLAG ? recv(client_socket, received_buffer, buffer_size, 0) : recvfrom(client_socket, received_buffer, buffer_size, 0, address, client_addr_len)) > 0)
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{
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send_buffer(client_socket, received_buffer, buffer_size);
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}
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}
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void controlc_handler()
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{
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exit(SYSTEM_EXIT_SUCCESS);
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}
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void server_listen(int client_socket, int server_socket, int buffer_size)
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{
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if (listen(server_socket, MAX_CONNECTIONS) == SOCKET_ERROR_CODE)
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{
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close(server_socket);
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panic("Listening mode error");
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}
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client_socket = accept_connection(client_socket, server_socket);
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receive_buffer(client_socket, buffer_size);
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}
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void attribuite_socket_type(int socket_type)
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{
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switch (socket_type)
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{
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case TCP_SOCKET_FLAG: // TCP SOCKET
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sin_family = AF_INET;
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address = HOST_IP;
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sock = SOCK_STREAM;
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break;
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case UDP_SOCKET_FLAG: // UDP SOCKET
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address = HOST_IP;
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sock = SOCK_DGRAM;
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break;
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case UNIX_SOCKET_FLAG: // UNIXDOMAIN SOCKET
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sin_family = AF_UNIX;
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address = "pingpong.socket";
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sock = SOCK_DGRAM;
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break;
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default:
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panic("Value error!");
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break;
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}
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}
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void get_args(int argc, char** argv)
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{
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if(argc > NUM_OF_ARGUMENTS)
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{
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buffer_size = (int)atoi(argv[1]);
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num_of_read_bytes = (int)atoi(argv[2]);
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socket_type = (int)atoi(argv[3]);
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}else
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{
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panic("Argument is missing!");
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}
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}
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int main(int argc, char** argv)
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{
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get_args(argc, argv);
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attribuite_socket_type(socket_type);
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int* buffer = (int*)malloc(buffer_size*sizeof(int));
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int server_socket, client_socket;
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server_socket = create_socket();
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config_server_address();
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bind_server(server_socket);
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for(int i = 0; i < num_of_read_bytes; i++)
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{
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server_listen(client_socket, server_socket, buffer_size);
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}
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return SYSTEM_EXIT_SUCCESS;
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}
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