pingpong/client.c

163 lines
4.0 KiB
C

#include <time.h>
#include <stdio.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define N 10000
#define TRUE 1
#define FALSE 0
#define HOST_IP "127.0.0.1" // IPV4 loopback address
#define SERVER_PORT 8099 // Server port
#define PORT_USED_CODE 256
#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
#define KB 1024
float times[N];
float send_elapsed_time_ms = 0.00;
float receive_elapsed_time_ms = 0.00;
typedef struct sockaddr_in socket_address;
int init_socket()
{
// AF_INET -> IPV4 Family
// SOCK_STREAM -> TCP Socket initialization
// IPPROTO_TCP -> TCP Explicit protocol
int client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(client_socket == SOCKET_ERROR_CODE)
{
perror("Socket create failed!\n");
exit(SYSTEM_EXIT_FAILED);
}
return client_socket;
}
socket_address config_server_address()
{
socket_address server_address;
server_address.sin_family = AF_INET; // IPV4 ips family
server_address.sin_port = htons(SERVER_PORT);
server_address.sin_addr.s_addr = inet_addr(HOST_IP);
return server_address;
}
void connect_to_server(int client_socket, socket_address server_address)
{
struct sockaddr* address = (struct sockaddr*)&server_address;
int connection_response = connect(client_socket,
address,
sizeof(server_address)
);
if(connection_response == SOCKET_ERROR_CODE)
{
perror("Server connection error\n");
close(client_socket);
exit(SYSTEM_EXIT_FAILED);
}
}
int receive_buffer(int client_socket, int buffer_size)
{
ssize_t bytes_read;
int received_buffer[buffer_size];
recv(client_socket, received_buffer, buffer_size, 0);
}
void send_buffer(int client_socket, int buffer[], size_t buffer_size)
{
send(client_socket, buffer, buffer_size, 0);
}
void controlc_handler()
{
printf("\nProgram finished!\n");
exit(SYSTEM_EXIT_SUCCESS);
}
void socket_listen(int client_socket, int buffer[], size_t buffer_size)
{
if(signal(SIGINT, controlc_handler) == SIG_ERR)
{
perror("Signal create error!");
exit(SYSTEM_EXIT_FAILED);
}
clock_t start_send_time = clock();
send_buffer(client_socket, buffer, buffer_size);
clock_t end_send_time = clock();
clock_t send_difference = (end_send_time - start_send_time);
send_elapsed_time_ms = ((float)send_difference / (CLOCKS_PER_SEC/1000));
clock_t start_receive_time = clock();
receive_buffer(client_socket, buffer_size);
clock_t end_receive_time = clock();
clock_t receive_difference = (end_receive_time - start_receive_time);
receive_elapsed_time_ms = ((float)receive_difference / (CLOCKS_PER_SEC/1000));
}
float calculate()
{
float average_total = 0.00;
for(int i = 0; i < N; i++){
average_total += times[i];
}
return average_total;
}
int main(int argc, char** argv)
{
size_t buffer_size = (int)atoi(argv[1]);
int buffer[buffer_size];
for(int i = 0; i < buffer_size; i++)
{
buffer[i] = (int)(i % 255);
}
int client_socket = init_socket();
socket_address server_address;
server_address = config_server_address();
connect_to_server(client_socket, server_address);
for(int i = 0; i < N; i++){
socket_listen(client_socket, buffer, buffer_size);
times[i] = send_elapsed_time_ms + receive_elapsed_time_ms;
}
float average = calculate();
printf("%lf\n", (float)(average/(float)N));
return SYSTEM_EXIT_SUCCESS;
}