163 lines
4.0 KiB
C
163 lines
4.0 KiB
C
#include <time.h>
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#include <stdio.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#define N 10000
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#define TRUE 1
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#define FALSE 0
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#define HOST_IP "127.0.0.1" // IPV4 loopback address
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#define SERVER_PORT 8099 // Server port
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#define PORT_USED_CODE 256
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#define SOCKET_ERROR_CODE -1 // Socket create, Connection server, Receive buffer to server code error
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#define SYSTEM_EXIT_FAILED 1 // Operating System program error response
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#define SYSTEM_EXIT_SUCCESS 0 // Operating System program success response
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#define KB 1024
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float times[N];
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float send_elapsed_time_ms = 0.00;
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float receive_elapsed_time_ms = 0.00;
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typedef struct sockaddr_in socket_address;
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int init_socket()
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{
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// AF_INET -> IPV4 Family
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// SOCK_STREAM -> TCP Socket initialization
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// IPPROTO_TCP -> TCP Explicit protocol
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int client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if(client_socket == SOCKET_ERROR_CODE)
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{
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perror("Socket create failed!\n");
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exit(SYSTEM_EXIT_FAILED);
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}
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return client_socket;
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}
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socket_address config_server_address()
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{
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socket_address server_address;
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server_address.sin_family = AF_INET; // IPV4 ips family
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server_address.sin_port = htons(SERVER_PORT);
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server_address.sin_addr.s_addr = inet_addr(HOST_IP);
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return server_address;
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}
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void connect_to_server(int client_socket, socket_address server_address)
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{
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struct sockaddr* address = (struct sockaddr*)&server_address;
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int connection_response = connect(client_socket,
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address,
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sizeof(server_address)
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);
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if(connection_response == SOCKET_ERROR_CODE)
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{
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perror("Server connection error\n");
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close(client_socket);
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exit(SYSTEM_EXIT_FAILED);
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}
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}
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int receive_buffer(int client_socket, int buffer_size)
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{
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ssize_t bytes_read;
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int received_buffer[buffer_size];
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recv(client_socket, received_buffer, buffer_size, 0);
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}
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void send_buffer(int client_socket, int buffer[], size_t buffer_size)
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{
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send(client_socket, buffer, buffer_size, 0);
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}
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void controlc_handler()
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{
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printf("\nProgram finished!\n");
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exit(SYSTEM_EXIT_SUCCESS);
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}
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void socket_listen(int client_socket, int buffer[], size_t buffer_size)
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{
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if(signal(SIGINT, controlc_handler) == SIG_ERR)
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{
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perror("Signal create error!");
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exit(SYSTEM_EXIT_FAILED);
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}
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clock_t start_send_time = clock();
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send_buffer(client_socket, buffer, buffer_size);
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clock_t end_send_time = clock();
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clock_t send_difference = (end_send_time - start_send_time);
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send_elapsed_time_ms = ((float)send_difference / (CLOCKS_PER_SEC/1000));
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clock_t start_receive_time = clock();
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receive_buffer(client_socket, buffer_size);
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clock_t end_receive_time = clock();
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clock_t receive_difference = (end_receive_time - start_receive_time);
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receive_elapsed_time_ms = ((float)receive_difference / (CLOCKS_PER_SEC/1000));
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}
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float calculate()
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{
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float average_total = 0.00;
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for(int i = 0; i < N; i++){
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average_total += times[i];
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}
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return average_total;
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}
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int main(int argc, char** argv)
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{
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size_t buffer_size = (int)atoi(argv[1]);
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int buffer[buffer_size];
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for(int i = 0; i < buffer_size; i++)
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{
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buffer[i] = (int)(i % 255);
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}
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int client_socket = init_socket();
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socket_address server_address;
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server_address = config_server_address();
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connect_to_server(client_socket, server_address);
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for(int i = 0; i < N; i++){
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socket_listen(client_socket, buffer, buffer_size);
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times[i] = send_elapsed_time_ms + receive_elapsed_time_ms;
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}
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float average = calculate();
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printf("%lf\n", (float)(average/(float)N));
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return SYSTEM_EXIT_SUCCESS;
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} |